Rogue
Health per Level – 5
Moderate Skill Affinities (?) – Class Secrets, Initiative, Merchantry, Treasure Hunter, and Two-Weapon Combat
Weak Skill Affinities (?) – Armed Combat, Armored Combat, Herbalism, Ranged Combat, Scavenging, Specialty Action, and Weapon Specialization
Rogues are the masters of stealth and trickery. They run the moral gamut, from freedom fighters and treasure hunters to thieves and assassins, but most share a common disregard for the law and a knack for fighting dirty. Armed with stealth, sneak attacks, and poisons, few characters can survive a surprise onslaught by a well-prepared rogue.
In many ways, rogues are a class unto themselves. They share many qualities in common with front line fighting classes such as monks and warriors. Because they must deliver their attacks from behind, however, they are at a disadvantage in a one on one confrontation unless they get the drop on their opponent. When all else fails, however, rogues can resort to poisons and sudden actions to gain the upper hand.
Rogue Actions
All offensive rogue actions except Sudden Actions must be delivered from behind the intended target.
Level 1 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Back Stab | Combat | 2 | One Swing, Weapon Damage + 5 |
| Assassin's Scent | Story | 1 | Self, "Sense Poison" |
| Search | Story | 1 | Self, "Sense Secret" |
Level 2 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Disarm | Combat | 4 | One Swing, "Fumble" |
| Kidney Shot | Combat | 4 | One Swing, Weapon Damage + 10 |
| Burglary | Story | 4 | Touch, "Sabotage" |
| Create Stinging Acid | Downtime | 6 | One Packet, "10 Tox", Single-Use Class Item Common Toxic Herb x 3 |
| Create Stinging Venom | Downtime | 6 | One Swing, Weapon Damage + 10 "Tox", Single-Use Class Item Common Toxic Herb x 3 |
| Secret Stash | Cabin | 4 | Cabin, "Cache" |
| Stinging Poison Trap | Cabin | 4 | Touch, "10 Tox", Trap |
Level 3 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Cheap Shot | Combat | 15 | One Swing, "Daze Pierce", Sudden Action |
| Feint | Combat | 10 | One Swing, Weapon Damage + 10 "Pierce", Sudden Action |
| Flick of the Wrist | Combat | 5 | One Swing, Weapon Damage + 5 "Pierce", Sudden Action |
| Low Blow | Combat | 6 | One Swing, "Daze" |
| Play Possum | Combat | 6 | Self, "Feign", One Encounter |
| Cliffhanger | Story | 3 | Self, "Climb" |
| Tightrope Walk | Story | 3 | Self, "Balance" |
| Create Flash Pellet | Downtime | 9 | One Packet, "Daze", Single-Use Class Item Common Toxic Herb x 4 |
| Create Numbing Gas | Downtime | 12 | One Packet, "Slow", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 1 |
| Create Numbing Venom | Downtime | 12 | One Swing, "Slow", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 1 |
Level 4 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Alertness | Combat | 15 | Self, "Perceive", One Adventure |
| Gambit | Combat | 20 | One Swing, Weapon Damage + 20 "Pierce", Sudden Action |
| Gouge | Combat | 8 | One Swing, Weapon Damage + 20 |
| Hide | Combat | 8 | Self, "Blend", One Encounter |
| Create Corrosive Acid | Downtime | 12 | One Packet, "Ruin", Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 1 |
| Create Damaging Acid | Downtime | 12 | One Packet, "20 Tox", Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 1 |
| Create Damaging Venom | Downtime | 12 | One Swing, Weapon Damage + 20 "Tox", Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 1 |
| Create Noxious Venom | Downtime | 16 | Touch, "Empower Tox", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 3 |
| Damaging Poison Trap | Cabin | 8 | Touch, "20 Tox", Trap |
Level 5 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Cut Free | Combat | 10 | One Swing, "Release" |
| Escape Artist | Combat | 5 | Self, "Release" |
| Spot | Combat | 16 | Self, "Perceive Hidden", One Encounter |
Level 6 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Cripple | Combat | 12 | One Swing, "Maim" |
| Cut Throat | Combat | 12 | One Swing, Weapon Damage + 30 |
| Quicker than the Eye | Combat | 30 | One Swing, Weapon Damage + 30 "Pierce", Sudden Action |
| Alias | Story | 6 | Self, "Disguise" |
| Create Wounding Acid | Downtime | 18 | One Packet, "30 Tox", Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 4 |
| Create Wounding Venom | Downtime | 18 | One Swing, Weapon Damage + 30 "Tox", Single-Use Class Item Uncommon Toxic Herb x 1 and Common Toxic Herb x 4 |
| Wounding Poison Trap | Cabin | 12 | Touch, "30 Tox", Trap |
Level 7 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Sap | Combat | 21 | One Swing, "Sleep", One Encounter |
| Sucker Punch | Combat | 42 | One Swing, "Sleep Pierce", One Encounter, Sudden Action |
| Create Sleep Gas | Downtime | 28 | One Packet, "Sleep", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 2 and Common Toxic Herb x 4 |
| Create Tranquilizing Venom | Downtime | 28 | One Swing, "Sleep", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 2 and Common Toxic Herb x 4 |
Level 8 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Hemorrhage | Combat | 16 | One Swing, Weapon Damage + 40 |
| Create Dire Acid | Downtime | 24 | One Packet, "40 Tox", Single-Use Class Item Uncommon Toxic Herb x 2 and Common Toxic Herb x 2 |
| Create Dire Venom | Downtime | 24 | One Swing, Weapon Damage + 40 "Tox", Single-Use Class Item Uncommon Toxic Herb x 2 and Common Toxic Herb x 2 |
| Create Paralyzing Gas | Downtime | 32 | One Packet, "Freeze", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 3 and Common Toxic Herb x 1 |
| Create Paralyzing Venom | Downtime | 32 | One Swing, "Freeze", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 3 and Common Toxic Herb x 1 |
| Dire Poison Trap | Cabin | 16 | Touch, "40 Tox", Trap |
| Paralyzing Poison Trap | Cabin | 24 | Touch, "Freeze", One Encounter, Trap |
Level 9 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Fade into the Shadows | Combat | 18 | Self, "Vanish", One Encounter |
| Garrote | Combat | 27 | One Swing, "Mute", One Encounter |
| Create Choking Gas | Downtime | 36 | One Packet, "Mute", One Encounter, Single-Use Class Item Uncommon Toxic Herb x 3 and Common Toxic Herb x 3 |
Level 10 Rogue Actions
| Name | Context | Rating | Shorthand/Materials |
|---|---|---|---|
| Assassinate | Combat | 40 | One Swing, "Slay" |
| Attention to Detail | Combat | 26 | Self, "Perceive All", One Encounter |
| Dodge | Combat | 10 | Self, "Evade" |
| Eviscerate | Combat | 20 | One Swing, Weapon Damage + 50 |
| Create Deadly Acid | Downtime | 30 | One Packet, "50 Tox", Single-Use Class Item Uncommon Toxic Herb x 3 |
| Create Deadly Venom | Downtime | 30 | One Swing, Weapon Damage + 50 "Tox", Single-Use Class Item Uncommon Toxic Herb x 3 |
| Create Death Gas | Downtime | 60 | One Packet, "Slay", Single-Use Class Item Rare Toxic Herb x 1 and Uncommon Toxic Herb x 1 |
| Deadly Poison Trap | Cabin | 20 | Touch, "50 Tox", Trap |