Effects
Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.
| Name | Level | Effect Type | Description |
|---|---|---|---|
| Pin | 2 | Combat, Confinement | You cannot move or use abilities that require movement (e.g., Sign, weapon attacks, most supplies) so long as the user holds you. If the attack was delivered in melee, the user must hold their weapon on you. Otherwise, they must hold a hand up toward you. The effect ends if you are hit or the user attacks, moves, or uses an ability other than speaking. |
| Pin 2 | 5 | Combat, Confinement | You cannot attack, move, or use abilities other than speaking so long as the user holds you. If the attack was delivered in melee, the user must hold their weapon on you. Otherwise, they must hold a hand up toward you. The effect ends if the user attacks, moves, or uses an ability other than speaking. It also breaks after you are attacked twice. The user may perform these attacks without ending the Pin, and may opt to use one of the attacks to drag you against your will. |
| Pin 3 | 8 | Combat, Confinement | You cannot attack, move, or use abilities other than speaking so long as the user holds you. If the attack was delivered in melee, the user must hold their weapon on you. Otherwise, they must hold a hand up toward you. The effect ends if the user attacks, moves, or uses an ability other than speaking. It also breaks after you are attacked three times. The user may perform these attacks without ending the Pin, and may opt to use one of the attacks to drag you against your will. |
| Pin 4 | 10 | Combat, Confinement | You cannot attack, move, or use abilities other than speaking so long as the user holds you. If the attack was delivered in melee, the user must hold their weapon on you. Otherwise, they must hold a hand up toward you. The effect ends if the user attacks, moves, or uses an ability other than speaking. It also breaks after you are attacked four times. The user may perform these attacks without ending the Pin, and may opt to use one of the attacks to drag you against your will. |
| Slow | 3 | Combat, Confinement | Your movement is slowed, forcing you to keep your feet in contact with the ground at all times and drag them in order to move. The effect ends if you are hit. |
| Snare | 4 | Combat, Confinement | Your legs are rooted to the ground. The effect ends if you are hit. |
| Stop | 9 | Combat, Confinement | You cannot attack, move, or speak. The effect ends if you are hit. |