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Changes to Rogue Actions
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Monks can stun or subdue opponents with their pressure point attacks.
Previously, an action could only be a ritual if it used a ritual component (e.g., item creation components, long duration components, etc.). I recently added an enhancement that allows us to override that behavior on an action-by-action basis, offering us another way to better distinguish class abilities.
In light of that, all rogue Disguise and Open actions have now been made into rituals, under the logic that it takes time to get into disguise or pick a lock but you can do it whenever you want without additional preparation. This contrasts with, say, a sorcerer, who can blow a lock open instantly but needs to have the spell prepared ahead of time.
What does everyone think? Do you like the change? Are there any other actions you feel are better represented as rituals?