Common Actions
Whenever you are in play, everything you do is considered an action of one sort or another. Simple actions like walking and speaking are called "common actions" because almost any character can perform them at will unless an effect prevents them from doing so.
Move
Your character can move around as much as you are able. Certain effects, however, can restrict or force your in-play movement.
Speak
Unless you play a special character race incapable of speech, your character can speak as much as you are able. As with movement, certain game effects can prevent you from speaking in play. Additionally, some actions have verbal performance requirements, so you must be able to speak to perform them.
Perceive
Your character is capable of perceiving his or her in-play surroundings. By default, your character cannot perceive concealed characters or objects, although actions with the perceive effect can give you this ability.
Attack
As with speaking, unless you play a special character race incapable of wielding weapons, your character can attack with a boffer weapon. Unless you possess the proper level of Armed Combat, however, the weapon deals half damage (rounded down, to a minimum of one) and cannot be used to deliver actions.
Awaken
Your character can awaken a sleeping character. To do this, stand over the sleeping character and declare, "Awakening one, awakening two, awakening three." The character's sleep effect is then ended.
Drag
Your character can slowly drag an incapacitated character. To do this, stand over the incapacitated character and announce, "Drag." The character must then walk with you until you declare, "Drop," to drop them. Note that, unless you have a Strength effect, you are Slowed until you drop the character you are dragging.
Identify
Your character can learn in-play information about an item by reading its item tag.
Inspect
When you see another character, you can declare, "What do I see?" The character must then describe what you see. Monsters must give you a brief physical description. Concealed characters must tell you their type of concealment. Other characters are not obligated to say more than, "You see what you see," but may offer additional details at their discretion.
Killing Blow
Your character can deliver a killing blow to a dying character. To do this, stand over the dying character, declare, "Killing blow one, killing blow two, killing blow three," and strike the character with a boffer weapon. The character is then reduced to dead status.
Light
If you have an appropriate phys rep, you can take one minute to create a light source. This can take any form that is believable and appropriate for your character. For example, you might conjure a handheld globe of luminescence or light a torch. Flash lights will not generally be acceptable for this purpose, but may still be used for out-of-play purposes.
Read / Write
Your character can read and write ordinary writing by default. You can be illiterate if you so choose to suit your character's background, and may likewise learn to read and write at any point in time for no cost.
Refocus
Your character can refocus his or her prepared actions. To do this, you must spend ten minutes in uninterrupted concentration (e.g., study, meditation, weapon drills, or whatever else is appropriate to your character). For every action that was previously prepared, you can select a different action to prepare. Note, however, that actions which haven't been refreshed cannot be refocused. For example, if you have used a daily action since dawn, that action cannot be refocused.
Rest
Your character can refresh his or her encounter and adventure actions by resting. To do so, declare, "Resting," and cross one arm over your chest. During this time, you cannot perform any actions other than speaking, perceiving, or inspecting. If you do so, or you are attacked by another character, your rest is interrupted and must be restarted. After 60 seconds of uninterrupted rest, all of your character's encounter actions refresh. After 10 minutes of uninterrupted rest, all of his or her adventure actions refresh.
Search
Your character can perform a search of an incapacitated character. To do this, stand over the incapacitated character and announce, "Searching." The player of the incapacitated character is then obligated to hand over any in-play valuables he or she may be carrying.