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Downtime

The time between events is referred to as downtime. During this time, your character still exists in the game world, even though you yourself are not playing. Downtime is most often used to develop your character's abilities and practice your character's trade skills, which are collectively referred to as downtime activities.

Downtime Queue

The downtime queue is a character's sequence of prioritized downtime activities. Between events, you can log onto the website and define the activities you'd like your character to take during downtime. These activities are then completed in order of priority.

Each downtime activity requires a number of days to complete. At any point, you can return to the website and create, reorder, or abandon your downtime activities. If this causes another downtime activity to take precedence over one that has already started, the unfinished activity remains partially completed until it returns to the top of the queue or is abandoned.

Note that some downtime activities, such as learning skills and actions from a tutor or developing new actions collaboratively, require the involvement of other characters. Such downtime activities do not start until they reach first priority in each character's downtime queue.

Learn a Skill from a Tutor

If you choose to learn from a tutor, you must indicate another character who knows the skill you'd like to learn at the appropriate rank. Once that character agrees to teach the skill, the instruction will begin as soon as the downtime activity reaches first priority in both of your queues. If the character does not know the skill or refuses to teach it, the downtime activity will be removed from your queue once the character indicates as such. Learning a skill from a tutor takes two days of both the teacher and student's downtime for every three skill point expended, rounded to the closest full day.

Learn a Skill Independently

If you choose to learn the skill independently, you only need to indicate the skill you'd like to learn. Learning a skill independently takes two days of downtime for each skill point expended.

Learn an Action from a Tutor

If you choose to learn from a tutor, you must indicate another character who knows the action you'd like to learn. Once that character agrees to teach the action, the instruction will begin as soon as the downtime activity reaches first priority in both of your queues. If the character does not know the action or refuses to teach it, the downtime activity will be removed from your queue once the character indicates as such. Learning an action from a tutor takes a number of days equal to the action's rating divided by your combined class levels times two thirds, rounded to the closest full day. Thus, it takes a 15th-level wizard two days to teach a 7th-level wizard an action with a rating of 80 (80 / (15 + 7) * 2/3 = 2.42).

Develop an Action Independently

If you choose to develop the action independently, you only need to indicate the action you'd like to develop. Developing an action independently takes a number of days of downtime equal to the action's rating divided by the character's class level times two thirds, rounded to the closest full day. Thus, it would take the same 7th-level wizard four days to develop an action with a rating of 40 (40 / 7 * 2/3 = 3.81).

Unlike learning a skill, your success at developing an action independently is not guaranteed. Your base chance of success is equal to your class level divided by the action's rating (rounded up, to a maximum of 100%). Thus, the 7th-level wizard in our example would have an 18% chance of success (7 / 40 = 0.175).

There is also the possibility of a failure or botch. A botch indicates that something troublesome or harmful happens to your character during the course of developing the action, the severity and nature of which varies with the action in question.

The chance for a botch is equal to 100% minus three times the chance of success (to a minimum of 0%). Thus, the 7th-level wizard in our example would have a 46% chance to botch (100% - (3 * 18%) = 46%). Anything other than a success or a botch, of course, is simply a failure, so he would also have a 36% chance of failure (100% - 18% - 46% = 36%).

Develop an Action Collaboratively

To increase your chances of success, it is possible to develop an action in collaboration with other characters. To do this, you must indicate one or more other characters who are able to learn the action you'd like to develop. Once those characters agree to develop the action along with you, the development will begin as soon as the downtime activity reaches first priority in all of your queues. If the character cannot learn the action or refuses to help, the downtime activity will be removed from your queue once the character indicates as such.

Developing an action collaboratively in this way takes a number of days of downtime equal to the action's rating divided by your combined class levels times two thirds, rounded to the closest full day. Thus, it would take three 14th-level disciples three days to develop an action with a rating of 200 (200 / (14 + 14 + 14) * 2/3 = 3.17).

As with developing an action independently, success is not guaranteed. The group's chance of success is equal to the combined class levels of each character divided by the action's rating (rounded up, to a maximum of 100%). Thus, the same group of 14th-level disciples would have a 21% chance of success ((14 + 14 + 14) / 200 = 0.21). The probability of a failure or botch is calculated as above. Whether the action development succeeds, fails, or botches, the outcome applies equally to everyone in the group.

Practice a Trade

If your character possesses one or more trade skills, you can practice them during downtime to earn currency, harvest components, or generate production. See individual trade skill entries for details.

Thad | Mon, 12/29/2008 - 11:59pm