Angori
Class Affinities (?): Savage, Shaman, Warrior
Moderate Skill Affinities (?): Blacksmithing, Leatherworking, Mining
Weak Skill Affinities (?): Armed Combat, Armored Combat, Brutality, Fortitude, Ranged Combat, Two-Weapon Combat, Unarmed Combat, Weapon Specialization
Hailing from their home continent of Angor, the angori are a fierce, warlike race that shares a common ancestry with minotaurs and ogres. Despite this monstrous bloodline, most angori manage to maintain peaceful, if uneasy, relations with the other races of Orn.
Physical Description
By far the most distinctive feature of the angori are their horns. While different variations exist, most angori possess horns that extend upward from the forehead with a slight curve toward the rear. These horns grow to full size at puberty, measuring anywhere from 4 to 10 inches in length. The size and condition of an angori's horns are considered points of personal pride, and those with broken horns are often shunned and disgraced.
Personality
Other races often consider angori to be as blunt and short-tempered as their horns would otherwise indicate. Angori have little interest in innuendo, preferring a direct approach to sublety and favoring action over talk. Most angori have a deep sense of pride in their heritage, both as members of a particular family or clan and as angori in general. They demand respect and give it in turn to those who show it.
Relations
Angori have uneasy relations with most races due to their warlike tendencies and bloody history. In many areas, they are lucky not to be apprehended or killed on sight, and rarely enjoy anything better than suspicious tolerance. Few angori bother to pursue the acceptance of other races, preferring to walk with pride in their heritage. Those that see a need to fit in, however, usually seek ways to demonstrate their good intentions through action.
Notable Angori
The Ascendant, Arimir, is universally considered to be the ideal exemplar of his race. Legend says that Arimir was strong enough to unite the angori under a single rule and wage war on the rest of the world. So devastating was this war that humans called him Armageddon, the end of the world. It is this example of strength and glory that inspires many angori to prove themselves through combat.
Angori Adventurers
Angori define themselves through conflict and often seek out challenges to overcome in order to make a name for themselves. They may also wish to accompany adventurers in order to test their mettle or even to repay a debt of honor. Those who seek acceptance with other races may go on adventures to prove their trustworthiness and value as an ally.
Costuming Requirements
Angori characters are required to wear a pair of prosthetic horns on their foreheads. Many angori also wear skins, bones, and other trophies from opponents they have slain.
Angori Actions
Level 2 Angori Actions
- Ram, Minor (One Swing, "Repel 5")
Level 4 Angori Actions
- Ram, Lesser (One Swing, "Repel 10")
Level 6 Angori Actions
- Angori Battle Cry (One Packet, "Fear", One Encounter)
Level 8 Angori Actions
- Ram (One Swing, "Repel 20")
Level 10 Angori Actions
- Fatal Blow (One Swing, "Slay")
Level 12 Angori Actions
- Ram, Greater (One Swing, "Repel 30")