Goblin
Class Affinities (?): Engineer, Rogue, Savage
Moderate Skill Affinities (?): Herbalism, Leatherworking, Scavenging
Weak Skill Affinities (?): Armed Combat, Armored Combat, Class Secrets, Initiative, Merchantry, Treasure Hunter, Two-Weapon Combat, Weapon Specialization
Goblins are small, green humanoids who are, at best, viewed as nuisances by the civilized races of Orn. Lacking an organized society of their own, goblins congregate in small camps and prey on travelers. Some of the more ambitious groups try to raid towns and villages, but most goblins are too cowardly to attack a superior foe unless coerced.
Physical Description
Goblins are most often short in stature, with green-hued skin and high-pitched voices that grate on the patience of all who hear them.
Personality
If one thing can be said of goblins, it is this: They have no shame. They have no compunctions about using any underhanded trick to get their way. They are pathological liars, cheats, and thieves, taking whatever they can, including the credit for an accomplishment. When faced with a credible threat, they flee. When cornered, they grovel (often quite well from years of practice). When victorious, they gloat. And they do it all without a shred of remorse. They are greedy, cowardly, shallow creatures with no redeeming qualities to speak of.
Relations
Because leadership among goblins is traditionally attained by killing off the previous leader, goblins have no society of their own. More than that, they have no allies to speak of, and are generally considered bandits and outlaws by all the civilized races of Orn. They most often exist as disparate bands, and occasionally armies, that form and dissolve with striking regularity. Any community foolish enough to welcome them is either destroyed or quickly reverses its policy when the goblin population suddenly surges. At best, they are considered troublesome pests; at worst, they are actively hunted and imprisoned or exterminated.
While all the races of Orn universally dislike goblins, gnomes have a particularly notable hatred for them. This is due to a long history of goblins stealing, and often taking credit for, gnomish inventions. Many gnomes, who are known for being friendly and helpful, will become angry and even violent in the presence of a goblin.
Goblin Adventurers
Goblins more often find themselves killed off by angry adventurers than in their company. For those who join with adventuring parties, it is most often out of greed, a need for protection, or fear of reprisal from the party's leadership. To their credit, being unwelcome in civilized lands, they are in their element in the wilderness, underground, in dungeons, or in other places adventurers often find themselves. They are not sought after for their services, however, because their inherent cowardice makes them unreliable in a pinch.
Costuming Requirements
Goblin characters must wear green body paint on all areas of exposed skin. Many goblins wear a hodgepodge of oversized or makeshift clothing and equipment that they've managed to cobble together.
Goblin Actions
Level 2 Goblin Actions
- Vexing Attack (One Swing, "Fumble")
Level 3 Goblin Actions
- Mock (One Packet, "Provoke", One Encounter)
Level 4 Goblin Actions
- Vexing Combo (Two Swings, "Fumble")
Level 5 Goblin Actions
- Bolas (One Packet, "Snare", One Encounter)
Level 6 Goblin Actions
- Vexing Assault (Three Swings, "Fumble")
Level 8 Goblin Actions
- Vexing Onslaught (Four Swings, "Fumble")
Level 10 Goblin Actions
- Vexing Barrage (Five Swings, "Fumble")