Character Skills
Combat Skills
- Armed Combat
Allows a character to wield melee weapons.
- Armored Combat
Allows a character to wear armor and use shields.
- Brutality
Increases the damage of every weapon attack.
- Feral Combat
Increases the damage of unarmed attacks while in Wild Form.
- Foe Specialization
Increases the damage of every weapon attack when attacking a specific type of creature.
- Fortitude
Increases the character's maximum health.
- Initiative
Increases the damage of every weapon attack at the onset of a fight.
- Ranged Combat
Allows a character to wield ranged weapons.
- Spell Blast
Allows a character to hurl small blasts of magical energy to damage foes.
- Two-Weapon Combat
Allows a character to wield melee weapons in his or her off hand.
- Unarmed Combat
Allows a character to use unarmed attacks.
- Weapon Specialization
Increases the damage of every weapon attack when using a specific kind of weapon.
Knowledge Skills
- Class Secrets
Allows a character to use the special properties of class items as if he or she were a member of a different class.
- Medicine
Allows a character to provide nonmagical treatment for injuries and diagnose status ailments.
- Merchantry
Allows a character to appraise the market value of treasure and vend it instantly for half its value.
- Monster Lore
Allows a character to view the stats of monsters online and use that knowledge in play.
- Specialty Action
Grants the character an extra use of a particular class action.
- Treasure Hunter
Gives the character a better selection of loot after every adventure.
- World Lore
Allows a character to view restricted lore articles online and use that knowledge in play.
Trade Skills
- Artistry
Allows a character to earn a living by producing artwork.
- Blacksmithing
Allows a character to forge metal tools, armor, and weapons.
- Brewing
Allows a character to earn a living by brewing alcoholic beverages.
- Cooking
Allows a character to earn a living through cooking.
- Farming
Allows a character to earn a living through farming.
- Herbalism
Allows a character to collect and cultivate herbs and other plants.
- Jewelcrafting
Allows a character to cut gemstones and forge precious metals into jewelry.
- Leatherworking
Allows you to hunt, trap, and skin animals, tan their hides, and turn the into leather goods and armor.
- Mining
Allows a character to prospect, excavate, and process ore and gemstones.
- Scavenging
Allows a character to scavenge abandoned areas and discarded refuse for usable items.
- Scribe
Allows a character to write documents and create books, inks, and other paper goods.
- Tailoring
Allows a character to sew clothing and other cloth goods.
- Woodworking
Allows a character to work wood into weapons, tools, and structures.