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Character Skills

Combat Skills

Armed Combat

Allows a character to wield melee weapons.

Armored Combat

Allows a character to wear armor and use shields.

Brutality

Increases the damage of every weapon attack.

Feral Combat

Increases the damage of unarmed attacks while in Wild Form.

Foe Specialization

Increases the damage of every weapon attack when attacking a specific type of creature.

Fortitude

Increases the character's maximum health.

Initiative

Increases the damage of every weapon attack at the onset of a fight.

Ranged Combat

Allows a character to wield ranged weapons.

Spell Blast

Allows a character to hurl small blasts of magical energy to damage foes.

Two-Weapon Combat

Allows a character to wield melee weapons in his or her off hand.

Unarmed Combat

Allows a character to use unarmed attacks.

Weapon Specialization

Increases the damage of every weapon attack when using a specific kind of weapon.

Knowledge Skills

Class Secrets

Allows a character to use the special properties of class items as if he or she were a member of a different class.

Medicine

Allows a character to provide nonmagical treatment for injuries and diagnose status ailments.

Merchantry

Allows a character to appraise the market value of treasure and vend it instantly for half its value.

Monster Lore

Allows a character to view the stats of monsters online and use that knowledge in play.

Specialty Action

Grants the character an extra use of a particular class action.

Treasure Hunter

Gives the character a better selection of loot after every adventure.

World Lore

Allows a character to view restricted lore articles online and use that knowledge in play.

Trade Skills

Artistry

Allows a character to earn a living by producing artwork.

Blacksmithing

Allows a character to forge metal tools, armor, and weapons.

Brewing

Allows a character to earn a living by brewing alcoholic beverages.

Cooking

Allows a character to earn a living through cooking.

Farming

Allows a character to earn a living through farming.

Herbalism

Allows a character to collect and cultivate herbs and other plants.

Jewelcrafting

Allows a character to cut gemstones and forge precious metals into jewelry.

Leatherworking

Allows you to hunt, trap, and skin animals, tan their hides, and turn the into leather goods and armor.

Mining

Allows a character to prospect, excavate, and process ore and gemstones.

Scavenging

Allows a character to scavenge abandoned areas and discarded refuse for usable items.

Scribe

Allows a character to write documents and create books, inks, and other paper goods.

Tailoring

Allows a character to sew clothing and other cloth goods.

Woodworking

Allows a character to work wood into weapons, tools, and structures.

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