Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
1 Crit 3 Combat, Damage

You suffer one hit worth of Crit ("Critical") damage. Critical damage cannot be AbsorbedResisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain.

1 Drain 2 Combat, Damage

You suffer one hit worth of Drain damage. Drain damage simultaneously replenishes the user's hits.

2 Crit 6 Combat, Damage

You suffer two hits worth of Crit ("Critical") damage. Critical damage cannot be AbsorbedResisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain.

2 Drain 5 Combat, Damage

You suffer two hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits.

2 Hits 3 Combat, Damage

You suffer two hits worth of damage.

3 Crit 10 Combat, Damage

You suffer three hits worth of Crit ("Critical") damage. Critical damage cannot be AbsorbedResisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain.

3 Drain 9 Combat, Damage

You suffer three hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits.

3 Hits 6 Combat, Damage

You suffer three hits worth of damage.

4 Hits 10 Combat, Damage

You suffer four hits worth of damage.

Absorb Drain 4 Combat, Defensive

You counter a single Drain damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Fire 4 Combat, Defensive

You counter a single Fire damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Ice 4 Combat, Defensive

You counter a single Ice damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Prime 4 Combat, Defensive

You counter a single Prime damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Shock 4 Combat, Defensive

You counter a single Shock damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Tox 4 Combat, Defensive

You counter a single Tox damage effect and regain a number of hits equal to the damage that would have be inflicted.

Adapt Climate 2 Narrative

You become immune to extreme climates, including arctic, desert, or tropical conditions. This does not grant any inherent advantage in combat.

Adapt Darkness 4 Narrative

You are able to see in poor illumination.This does not grant any inherent advantage in combat.

Adapt Gas 3 Narrative

You are able to see and breathe normally in smoky or gas-filled environments.This does not grant any inherent advantage in combat.

Adapt Water 4 Narrative

You are able to breathe and move normally in aquatic environments.This does not grant any inherent advantage in combat.

Add Burst 8 Combat, Meta

An Add Burst ability adds the Burst modifier to another ability used at the same time. You must add the "Burst" prefix before the ability's normal tagline. Note that no ability may have more than one such modifier.