Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Speak Takral 1 Narrative, Language

You can read and speak the Takral language. Takral is a regional dialect common to the continent of Tarkalsys.

Gold Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making gold in downtime.

Herb Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making herbs in downtime.

Infusion Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making infusions in downtime.

Jewel Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making jewels in downtime.

Mana Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making mana in downtime.

Use Unarmed 1 Passive, Proficiency, Basic Attack

You are able to use unarmed attacks and enhance them with wraps. Unarmed attacks are represented by boffer props that can be no longer than the distance between your elbow joint and your outstretched fingertip. Unarmed attacks cannot be Disarmed, but treat Ruin as Maim and cannot be used to block Maim. Such attacks affect the arm used to block, though countering and immunity apply normally.

Use Spell 1 Passive, Proficiency, Basic Attack

You are able to use abilities with the Spell trigger and can perform basic attacks with packets using the Spell trigger.

Use Ranged 1 Passive, Proficiency, Basic Attack

You are able to use abilities with the Ranged trigger and can perform basic attacks with packets using the Ranged trigger, representing small thrown weapons such as axes, daggers, or stones.

Gem Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making gems in downtime.

Essence Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making essences in downtime.

Speak Steric 1 Narrative, Language

You can read and speak the Steric language. Steric is a regional dialect common to the continent of Sardia.

Speak Opunin 1 Narrative, Language

You can read and speak the Opunin language. Opunin is a regional dialect common to the continent of Sirison.

Speak Naastrine 1 Narrative, Language

You can read and speak the Naastrine language. Naastrine is a regional dialect common to the continent of Nastal.

Speak Gor'ek 1 Narrative, Language

You can read and speak the Gor'ek language. Gor'ek is the primary language of the angori and others who live on the continent of Angor.

Speak Durnamn 1 Narrative, Language

You can read and speak the Durnamn language. Durnamn is a language shared by dwarves, gnomes, and other races who commonly dwell beneath the earth.

Speak Drakeric 1 Narrative, Language

You can read and speak the Drakeric language. Drakeric is an ancient language often used by spellcasters to lay enchantments or inscribe magical items.

Light 1 Narrative

You can create a light source. You can use a Light effect without a narrator, but you must have a prop that is believable and appropriate for your character. Flash lights are not generally acceptable for this purpose, but may still be used for out-of-play purposes.

Element Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making elements in downtime.

Medicine Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making medicine in downtime.