Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Cannot Counter Taunt 1 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Taunt.

Use Medium Weapon 1 Passive, Proficiency, Basic Attack

You are able to use medium melee weapons. Medium weapons may be wielded in one or two hands. They are represented by boffer props that must be longer than light weapons and no longer than the distance between your opposite shoulder joint and your outstretched fingertip.

Herb Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making herbs in downtime.

Speak Velysh 1 Narrative, Language

You can read and speak the Velysh language. Velysh is a language shared by elves, fairies, druids, and other woodland races such as nymphs and treants.

Speak Tceril 1 Narrative, Language

You can read and speak the Tceril language. Tceril is a regional dialect common to the continents of Upper and Lower Metsar.

Use Light Weapon 1 Passive, Proficiency, Basic Attack

You are able to use light melee weapons. Light weapons must be wielded in one hand and are represented by boffer props that can be no longer than the distance between your shoulder joint and your outstretched fingertip.

Gold Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making gold in downtime.

Speak Steric 1 Narrative, Language

You can read and speak the Steric language. Steric is a regional dialect common to the continent of Sardia.

Charge 1 Combat, Enhancement

You become immune to attacks from the front while jogging or running toward an opponent. The effect ends when you reach your opponent or stop.

Speak Opunin 1 Narrative, Language

You can read and speak the Opunin language. Opunin is a regional dialect common to the continent of Sirison.

Speak Naastrine 1 Narrative, Language

You can read and speak the Naastrine language. Naastrine is a regional dialect common to the continent of Nastal.

Gem Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making gems in downtime.

Resist Tox 1 Combat, Defensive

You counter a single Tox damage effect.

Resist Shock 1 Combat, Defensive

You counter a single Shock damage effect.

Resist Prime 1 Combat, Defensive

You counter a single Prime damage effect.

Mana Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making mana in downtime.

Preserve 1 Combat, Curative

The amount of time before you are left to your fate increases by one minute, to a maximum of five minutes if you are subdued or one minute if you are slain. This has no effect if you are not subdued or slain.

Recover 1 Combat, Curative

You regain all of your hits after you finish resting. You must already be resting or begin resting immediately afterward to receive the effect, and it ends if your rest is interrupted.

Stone 1 1 Downtime, Gathering

You yield 0.04 gold worth of production each day while making stone in downtime.

Jewel Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making jewels in downtime.