Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Outfit 1 1 Downtime, Crafting

You yield 0.04 gold worth of production each day while making outfits in downtime.

Inspect Nature 1 Narrative

You learn the nature and special properties of unusual plants or animals.

Inspect Wound 1 Narrative

You learn the nature and cause of a wound, dead body, or severed body part.

Herb Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making herbs in downtime.

Herb 1 1 Downtime, Gathering

You yield 0.04 gold worth of production each day while making herbs in downtime.

Infusion Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making infusions in downtime.

Gold 1 1 Downtime, Gathering

You yield 0.04 gold worth of production each day while making gold in downtime.

Jewel Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making jewels in downtime.

Gem 1 1 Downtime, Gathering

You yield 0.04 gold worth of production each day while making gems in downtime.

Mana Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making mana in downtime.

Essence 1 1 Downtime, Gathering

You yield 0.04 gold worth of production each day while making essences in downtime.

Medicine Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making medicine in downtime.

Carry 1 Passive, Proficiency

You can Carry an incapacitated, Subdued, or Slain character. This is identical to the Drag assumed ability except you are not Slowed.

Use Light Shield 1 Passive, Proficiency

You are able to use Light Shields. Light Shields are represented by boffer props that may not be more than one third your height in length or width.

Use Light Weapon 1 Passive, Proficiency, Basic Attack

You are able to use Light Weapons in melee. Light Weapons must be wielded in one hand and are represented by boffer props that cannot be shorter than the distance between your wrist and elbow or longer than the distance between your fingertip and shoulder, though certain abilities may allow you to treat other Weapons as Light.

Use Medium Weapon 1 Passive, Proficiency, Basic Attack

You are able to use Medium Weapons in melee. Medium Weapons may be wielded in one or two hands. Medium Weapons are represented by boffer props that must be longer than Light Weapons and no longer than the distance between your opposite shoulder joint and your outstretched fingertip.

Use Heavy Weapon 1 Passive, Proficiency, Basic Attack

You are able to use Heavy Weapons and Great Weapons in melee. Heavy Weapons must be wielded in two hands and are represented by boffer props that must be longer than a Medium Weapon and no longer than your full arm span. Great Weapons are longer than a Heavy Weapon by up to one handspan. Great Weapons count as Heavy Weapons for rule purposes. However, they require a widened grip and cannot be wielded from the ends for safety reasons.

Infusion 1 1 Downtime, Crafting

You yield 0.04 gold worth of production each day while making infusions in downtime.

Gold Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making gold in downtime.

Delayed Damage 1 1 Passive, Sanctum

The sanctum takes 6 minutes for a monster to damage rather than the standard 5 minutes.