Effects
Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.
Name | Level | Effect Type | Description |
---|---|---|---|
Vulnerable to Disarm | 1 | Passive, Flaw, Effect Vulnerability | You cannot counter or declare immunity to Disarm, even if you have an ability that would allow you to do so. You may still defend based on other aspects of the attack (e.g., Dodge against a packet Disarm, Immune Burst against Burst Disarm). |
Resist Prime | 1 | Combat, Defensive | You counter a single Prime damage effect. |
Part 1 | 1 | Downtime, Gathering | You yield 0.04 gold worth of production each day while making parts in downtime. |
Resist Drain | 1 | Combat, Defensive | You counter a single Drain damage effect. |
Recover | 1 | Combat, Curative | You regain all of your hits after you finish resting. You must already be resting or begin resting immediately afterward to receive the effect, and it ends if your rest is interrupted. |
Only Uses Unarmed | 1 | Passive, Flaw | You may only use unarmed attacks. You may not wield melee weapons, projectile weapons, or shields. |
Charm Workshop 1 | 1 | Downtime, Workshop | Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making charms in downtime. |
Resist Shock | 1 | Combat, Defensive | You counter a single Shock damage effect. |
Resist Tox | 1 | Combat, Defensive | You counter a single Tox damage effect. |
Weapon 2 | 2 | Downtime, Crafting | You yield 0.05 gold worth of production each day while making weapons in downtime. |
Reagent 2 | 2 | Downtime, Gathering | You yield 0.05 gold worth of production each day while making reagents in downtime. |
Cloth 2 | 2 | Downtime, Gathering | You yield 0.05 gold worth of production each day while making cloth in downtime. |
Crystal 2 | 2 | Downtime, Crafting | You yield 0.05 gold worth of production each day while making crystals in downtime. |
Luck 1 | 2 | Passive | Whenever you draw from the fate deck, you may name one card other than Death. You suffer no ill effect if you draw that card. If the draw is chosen by a flagged player, you name your cards in secret before the flagged player chooses. |
Reagent Workshop 2 | 2 | Downtime, Workshop | Residents of the sanctum with the ability yield an additional 0.02 gold worth of production each day while making reagents in downtime. |
Boat | 2 | Narrative, Travel | You can operate an aquatic vehicle, such as a boat or ship. |
Poison Workshop 2 | 2 | Downtime, Workshop | Residents of the sanctum with the ability yield an additional 0.02 gold worth of production each day while making poisons in downtime. |
Market Discount 5% | 2 | Downtime | You receive a 5% rebate of your bid when you win an auction on the open market. This rebate does not apply to auctions created by other characters. |
Vulnerable to Slow | 2 | Passive, Flaw, Effect Vulnerability | You cannot counter or declare immunity to Slow, even if you have an ability that would allow you to do so. You may still defend based on other aspects of the attack (e.g., Dodge against a packet Slow, Immune Burst against Burst Slow), or use curative abilities to end the effect after receiving it. |
Vulnerable to Ruin | 2 | Passive, Flaw, Effect Vulnerability | You cannot counter or declare immunity to Ruin, even if you have an ability that would allow you to do so. You may still defend based on other aspects of the attack (e.g., Dodge against a packet Ruin, Immune Burst against Burst Ruin), or use curative abilities to end the effect after receiving it. |