Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Bullion Workshop 2 2 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.02 gold worth of production each day while making bullion in downtime.

Bullion Workshop 3 3 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.03 gold worth of production each day while making bullion in downtime.

Bullion Workshop 4 4 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.04 gold worth of production each day while making bullion in downtime.

Bullion Workshop 5 5 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.05 gold worth of production each day while making bullion in downtime.

Bullion Workshop 6 6 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.06 gold worth of production each day while making bullion in downtime.

Call Fire 3 Passive, Damage Type

You may call Fire whenever you inflict damage. You may only ever call a single damage type per attack, regardless of how many you possess. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Call Ice 3 Passive, Damage Type

You may call Ice whenever you inflict damage. You may only ever call a single damage type per attack, regardless of how many you possess. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Call Prime 3 Passive, Damage Type

You may call Prime whenever you inflict damage. You may only ever call a single damage type per attack, regardless of how many you possess. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Call Shock 3 Passive, Damage Type

You may call Shock whenever you inflict damage. You may only ever call a single damage type per attack, regardless of how many you possess. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Call Tox 3 Passive, Damage Type

You may call Tox whenever you inflict damage. You may only ever call a single damage type per attack, regardless of how many you possess. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Cannot Counter Bleed 2 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Bleed.

Cannot Counter Dazzle 5 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Dazzle.

Cannot Counter Decay 4 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Decay.

Cannot Counter Disarm 1 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Disarm.

Cannot Counter Fatigue 3 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Fatigue.

Cannot Counter Fear 4 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Fear.

Cannot Counter Frenzy 5 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Frenzy.

Cannot Counter Maim 5 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Maim.

Cannot Counter Mute 4 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Mute.

Cannot Counter Pin 5 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Pin.