Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Cannot Counter Slow 2 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Slow.

Cannot Counter Snare 3 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Snare.

Cannot Counter Soothe 1 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Soothe.

Cannot Counter Stop 8 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Stop.

Cannot Counter Stun 1 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Stun.

Cannot Counter Taunt 1 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Taunt.

Cannot Counter Weakness 6 Passive, Flaw, Effect Vulnerability

You cannot counter or become immune to Weakness.

Carry 1 Passive

You can carry an incapacitated, subdued, or slain character. This is identical to the drag assumed ability except you are not Slowed.

Charge 1 Combat, Enhancement

You become immune to attacks from the front while jogging or running toward an opponent. The effect ends when you reach your opponent or stop.

Charm 1 1 Downtime, Crafting

You yield 0.04 gold worth of production each day while making charms in downtime.

Charm 10 10 Downtime, Crafting

You yield 0.24 gold worth of production each day while making charms in downtime.

Charm 11 11 Downtime, Crafting

You yield 0.28 gold worth of production each day while making charms in downtime.

Charm 12 12 Downtime, Crafting

You yield 0.32 gold worth of production each day while making charms in downtime.

Charm 2 2 Downtime, Crafting

You yield 0.05 gold worth of production each day while making charms in downtime.

Charm 3 3 Downtime, Crafting

You yield 0.06 gold worth of production each day while making charms in downtime.

Charm 4 4 Downtime, Crafting

You yield 0.08 gold worth of production each day while making charms in downtime.

Charm 5 5 Downtime, Crafting

You yield 0.1 gold worth of production each day while making charms in downtime.

Charm 6 6 Downtime, Crafting

You yield 0.12 gold worth of production each day while making charms in downtime.

Charm 7 7 Downtime, Crafting

You yield 0.15 gold worth of production each day while making charms in downtime.

Charm 8 8 Downtime, Crafting

You yield 0.18 gold worth of production each day while making charms in downtime.