Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Cloth Workshop 2 2 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.02 gold worth of production each day while making cloth in downtime.

Cloth Workshop 3 3 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.03 gold worth of production each day while making cloth in downtime.

Cloth Workshop 4 4 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.04 gold worth of production each day while making cloth in downtime.

Cloth Workshop 5 5 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.05 gold worth of production each day while making cloth in downtime.

Cloth Workshop 6 6 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.06 gold worth of production each day while making cloth in downtime.

Commune Corpse 3 Narrative

You are able to speak to dead bodies and severed body parts.

Commune Dream 3 Narrative

You are able to speak to sleeping or unconscious creatures.

Commune Earth 3 Narrative

You are able to speak to stone or metal objects.

Commune Nature 3 Narrative

You are able to speak to animals and plants.

Commune Spirit 3 Narrative

You are able to speak to spirits of nature and the dead.

Conjure 1 Narrative

You conjure a small item with no monetary value or special properties, such as rope, food, clothes, water, or basic equipment. An appropriate prop must be provided for any item intended to be used in combat. Items without props automatically disappear at the end of the adventure. Creating anything too large to hold in one hand or multiple items in succession typically causes the conjuration to fail.

Consult 6 Narrative

You contact an immortal or similarly powerful being and receive guidance about a specific question. In most cases, the response will be a simple, one-word answer (e.g., yes, no, maybe, unclear).

Crit from Behind 6 Passive, Critical Damage

You may call Crit whenever you inflict damage from behind the target. Critical damage cannot be Resisted or Withstood and bypasses most defenses. Characters subdued by critical damage are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Crit vs. Afflicted 6 Passive, Critical Damage

You may call Crit whenever you inflict damage on a single target affected by an affliction (Dazzle, Decay, Fatigue, Mute, or Weakness). Critical damage cannot be Resisted or Withstood and bypasses most defenses. Characters subdued by critical damage are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Crit vs. Compelled 6 Passive, Critical Damage

You may call Crit whenever you inflict damage on a single target affected by a compulsion (Fear, Frenzy, Sleep, Soothe, Stun, and Taunt). Critical damage cannot be Resisted or Withstood and bypasses most defenses. Characters subdued by critical damage are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Crit vs. Confined 6 Passive, Critical Damage

You may call Crit whenever you inflict damage on a single target affected by a confinement (Pin, Slow, Snare, or Stop). Critical damage cannot be Resisted or Withstood and bypasses most defenses. Characters subdued by critical damage are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Crit vs. Maimed 4 Passive, Critical Damage

You may call Crit whenever you inflict damage on a single Maimed limb. Critical damage cannot be Resisted or Withstood and bypasses most defenses. Characters subdued by critical damage are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Crit vs. Ruined 4 Passive, Critical Damage

You may call Crit whenever you inflict damage on a single Ruined item. Critical damage cannot be Resisted or Withstood and bypasses most defenses. Characters subdued by critical damage are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon.

Critted by Fire 7 Passive, Flaw, Damage Vulnerability

You take Fire damage as if it were Crit ("Critical") damage. Critical damage cannot be Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain.

Critted by Ice 7 Passive, Flaw, Damage Vulnerability

You take Ice damage as if it were Crit ("Critical") damage. Critical damage cannot be Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain.