Abilities 1 of Ranger

Spell

You trigger a Spell ability by speaking an incantation. Incantations must be at least nine syllables in length, distinguishable from normal speech, and related to the nature of the effect. If you are hit while speaking the incantation, the ability is interrupted but not expended. If you are Muted, you cannot use the ability. Once the ability is triggered, you deliver the effect by throwing a packet at the intended target. If the effect is beneficial, you may also deliver the effect through touch or have it affect yourself.

Calm

You become immune to Frenzy and Taunt effects, but vulnerable to Sleep and Soothe effects. You may not willingly end your Calm, but others can end it with a Rage or Rouse effect.