Abilities 24 of Sorcerer

Warding Wave

Sign

You trigger a Sign ability just like a Spell ability. Instead of speaking an incantation, however, you use a free hand and count out tracing a symbol in the air or on a surface three times (e.g., "Signing 1, signing 2, signing 3"). Sign abilities can be used while Muted, but not with an arm that is Maimed.

Push 10

You must move directly away from the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you've moved 10 steps or you reach an impassable obstruction, which Stuns you. The obstruction must be substantial, such as a built structure or tree, and cannot be another player. This attack may not be blocked normally, and must be countered with another ability or immunity. Push abilities can also be used to counter Pull effects and vice versa.

 

Spray

A Spray ability includes the "Spray" prefix as part of the tagline and is delivered by throwing a single handful of packets all at once. Every character hit by a packet is affected, though no character can be affected more than once regardless of the number of packets that hit them.