Abilities 1 of Fortune Teller

Spell

You trigger a Spell ability by speaking an incantation. Incantations must be at least nine syllables in length, distinguishable from normal speech, and related to the nature of the effect. If you are hit while speaking the incantation, the ability is interrupted but not expended. If you are Muted, you cannot use the ability. Once the ability is triggered, you deliver the effect by throwing a packet at the intended target. If the effect is beneficial, you may also deliver the effect through touch or have it affect yourself.

Soothe

You may not attack the user. This does not prevent you from attacking the user's allies, compel you to attack your own allies, or force you to obey the user's commands. The effect ends if the user attacks you.