Abilities 4 of Tordenvær
You trigger a Weapon ability by attacking the intended target with any melee or ranged weapon. If you use a ranged weapon, you must count out the activity three times (e.g., "Aiming 1, aiming 2, aiming 3"). If you do not have the passive ability to use the weapon or it is Ruined, you cannot use the ability.
You suffer two hits worth of Crit ("Critical") damage. Critical damage cannot be Resisted or Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain.
A Burst ability includes the "Burst" prefix as part of the tagline and affects all characters close enough to hit or be hit by you in melee at the time it is called. The ability cannot be avoided or blocked, though countering and immunity apply normally. If the effect is beneficial, you may choose to affect yourself as well.