Races are fantasy species to which characters can belong. Races are subject to editorial review and must adhere to both the global and race content standards. Please review these before submitting.

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Submitted by Marloff on Thu, 10/26/2017 at 9:41pm

The Argan are a race of mushroom humanoids ranging anywhere from 3 feet to over 6 feet in height and are brightly colored fungi whose physical features vary greatly from colony to colony and even often, within each colony themselves. Their colonies and shrines can be found nearly anywhere within a forested region.

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Submitted by KingNasher on Thu, 6/29/2017 at 11:07am

Goblins are small, green humanoids who are, at best, viewed as nuisances by the civilized races of Orn. Lacking an organized society of their own, goblins congregate in small camps and prey on travelers. Some of the more ambitious groups try to raid towns and villages, but most goblins are too cowardly to attack a superior foe unless coerced.

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Submitted by Morgan on Thu, 5/11/2017 at 10:48pm

The Tordenvær are a loud and thunderous people hailing from the stormy mountain peaks of Glesmyr. During winter they spend most of their time in their ancestral mead halls where they drink and feast until the relative warmth of spring. They are a boisterous people who pride themselves on both their prowess in combat as well as their abilities to weave epic retellings of past glories.

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The Forbidden

Submitted by Generbeener on Thu, 4/27/2017 at 10:17pm

The Forbidden are a mysterious people that no individual truly knows much about. They are members of an unnamed, wraith-like race of creatures from the Nether who come to the Mortal realm to reclaim escaped souls and bring them back to their rightful place; however, a few of these creatures find the Mortal Realm to be so curious and fascinating that they decide to break their bond with the Nether and live out the rest of their days among those who live in the Mortal Realm. These are the Forbidden.

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Submitted by Dayne on Mon, 4/17/2017 at 1:35pm

Thrakka are the sentient “wandering caste” of a race of hive-minded insectoids called Formids. Thrakka were created by the Formid Hive leader, called the Queen, to spend extended periods of time away from the Hive as highly versatile field agents.

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Submitted by Marloff on Sat, 3/4/2017 at 3:39pm

The Neojinn result, either directly or manifesting generations later, from the union of Djinn and human parents. Whether Air or Earth type, ties to their ancestors afford them great fortitude. Appearing humanoid, they are easily distinguished by the facial coloring that all Neojinn feature.

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Submitted by Morgan on Sat, 2/25/2017 at 11:13am

The Uordeq race has always been shrouded in secrecy and never fully understood by the other races of Orn. They are dark-eyed and almost nocturnal creatures who are treated with hostility, mistrust, and fear wherever they go, even by their own kind. They have gained a reputation as being slavers, thieves, necromancers, and warlocks. And although there are good reasons for this, only one thing can be said with certainty: The Uordeq dwell in the shadows and do whatever it takes to survive.  Survival is everything to an Uordeq.

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Submitted by Fianna on Sun, 2/19/2017 at 10:38pm

A semi-nomadic race of humanoid ungulates varying from deer, to goats, to cows originating from Rastemier. They are a mixed bag in terms of combat style and worship, but unite under similar culture shared between sub races and their familial bond formed long ago.

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Submitted by spottedmink on Sun, 2/19/2017 at 2:01pm

Humans have existed in Orn before the Age of Ascension, and they are the most prominent and diverse race among the Shards. 

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Submitted by coraxonyx on Sun, 2/19/2017 at 1:11am

Powerful, free and fearless the Angori are the Chosen of Aramir, Immortal of Conquest.  They value strength and honor in a harsh world.  Angori strive to make their mark and to be worthy to stand in the company of their ancient chief and patron.   Theirs is a path of danger and glory.

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