Goblins are small, green humanoids who are, at best, viewed as nuisances by the civilized races of Orn. Lacking an organized society of their own, goblins congregate in small camps and prey on travelers. Some of the more ambitious groups try to raid towns and villages, but most goblins are too cowardly to attack a superior foe unless coerced.
The Tordenvær are a loud and thunderous people hailing from the stormy mountain peaks of Glesmyr. During winter they spend most of their time in their ancestral mead halls where they drink and feast until the relative warmth of spring. They are a boisterous people who pride themselves on both their prowess in combat as well as their abilities to weave epic retellings of past glories.
The Forbidden are a mysterious people that no individual truly knows much about. They are members of an unnamed, wraith-like race of creatures from the Nether who come to the Mortal realm to reclaim escaped souls and bring them back to their rightful place; however, a few of these creatures find the Mortal Realm to be so curious and fascinating that they decide to break their bond with the Nether and live out the rest of their days among those who live in the Mortal Realm. These are the Forbidden.
The Uordeq race has always been shrouded in secrecy and never fully understood by the other races of Orn. They are dark-eyed and almost nocturnal creatures who are treated with hostility, mistrust, and fear wherever they go, even by their own kind. They have gained a reputation as being slavers, thieves, necromancers, and warlocks. And although there are good reasons for this, only one thing can be said with certainty: The Uordeq dwell in the shadows and do whatever it takes to survive. Survival is everything to an Uordeq.