Races are fantasy species to which characters can belong. Races are subject to editorial review and must adhere to both the global and race content standards. Please review these before submitting.

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The Forbidden

Submitted by Generbeener on Thu, 4/27/2017 at 10:17pm

The Forbidden are a mysterious people that no individual truly knows much about. They are members of an unnamed, wraith-like race of creatures from the Nether who come to the Mortal realm to reclaim escaped souls and bring them back to their rightful place; however, a few of these creatures find the Mortal Realm to be so curious and fascinating that they decide to break their bond with the Nether and live out the rest of their days among those who live in the Mortal Realm. These are the Forbidden.

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Submitted by Dayne on Mon, 4/17/2017 at 1:35pm

Thrakka are the sentient “wandering caste” of a race of hive-minded insectoids called Formids. Thrakka were created by the Formid Hive leader, called the Queen, to spend extended periods of time away from the Hive as highly versatile field agents.

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Submitted by Marloff on Sat, 3/4/2017 at 3:39pm

The Neojinn result, either directly or manifesting generations later, from the union of Djinn and human parents. Whether Air or Earth type, ties to their ancestors afford them great fortitude. Appearing humanoid, they are easily distinguished by the facial coloring that all Neojinn feature.

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Submitted by Morgan on Sat, 2/25/2017 at 11:13am

The Uordeq race has always been shrouded in secrecy and never fully understood by the other races of Orn. They are dark-eyed and almost nocturnal creatures who are treated with hostility, mistrust, and fear wherever they go, even by their own kind. They have gained a reputation as being slavers, thieves, necromancers, and warlocks. And although there are good reasons for this, only one thing can be said with certainty: The Uordeq dwell in the shadows and do whatever it takes to survive.  Survival is everything to an Uordeq.

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Submitted by Fianna on Sun, 2/19/2017 at 10:38pm

A semi-nomadic race of humanoid ungulates varying from deer to cows originating from Rastemier. They are a mixed bag in terms of combat style and worship, but unite under similar culture shared between sub races and their familial bond formed long ago.

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Submitted by spottedmink on Sun, 2/19/2017 at 2:01pm

Humans have existed in Orn before the Age of Ascension, and they are the most prominent and diverse race among the Shards. 

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Submitted by coraxonyx on Sun, 2/19/2017 at 1:11am

Powerful, free and fearless the Angori are the Chosen of Aramir, Immortal of Conquest.  They value strength and honor in a harsh world.  Angori strive to make their mark and to be worthy to stand in the company of their ancient chief and patron.   Theirs is a path of danger and glory.

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Submitted by Johnstone on Thu, 2/2/2017 at 3:11pm

An Undine is an embodiment of water; they are fluid, given form. They are as mysterious as the depths of ocean itself. Those building characters of genuine grace and introverted curiosity may find a good choice of race in the Undine. 

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Submitted by Kunarick on Mon, 1/23/2017 at 12:58pm

The Aether from which Wizards draw their power is home to many mysteries and creatures.  The Aetherborn is a name given to those who are seemingly created by the Aether, and whose bodies are comprised of the this magic.  The Aetherborn are naturally attuned to an Aetherial domain, from which they draw their life.  It is said that if by some chance the domain that begot an Aetherborn is harmed or destroyed, the Aetherborn would share a similar fate.

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Submitted by ezac on Sun, 1/22/2017 at 2:30am

Homunculi are a race of alchemically created humanoids with green veins flowing with caustic chemicals and acids.