Something foul in the water is giving rise to noxious and mutated monsters. Identifying it will take knowledge of the local ecology or a thorough search of the pool itself. In either case, removing it will be hazardous to your health.
Spawn points are in-play scenarios that produce continuous monsters and can be cleared by players to earn treasure. Spawn points are subject to community review and must adhere to the global content standards. Please review these before submitting.
The redcap a type of malevolent, murderous goblin. They are said to inhabit ruined castles, especially those that were the scenes of tyranny or wicked deeds, and is known for soaking his cap in the blood of his victims. Most redcaps can be hired or bribed as assassins for cheap, granted they don't kill you. Redcaps are the Goblin Mafia's favorite means of taking out disrespectful or dangerous targets.
All manner of twisted creatures have sprouted from this tree. Some evil has corrupted one of the oldest trees of the forest sending it in to a writhing state.
The dead have been lain here without proper burial rites, leaving the souls of the departed to wander and fester. It will take someone who can influence the dead or sanctify the earth to lay them back in their graves.
A goblin has been collecting opossums for some reason, it seems they have escaped and are running wild.
An alchemy experiment has gone horribly wrong here, producing all manner of oozes, mutants, or giant creatures, some of which may be lurking in the fumes. The reaction will need to be counteracted by wading into the miasma, creating a neutralizing compound, or following the nigh-indecipherable notes of the mad alchemist who started this mess.
The dead have become restless, either by direct desecration or magic gone awry.
Monsters can only be slain by Prime or Heal tag lines
Monsters not slain in 30 seconds "Reanimate" with full health and spirit