With the apparent death of Banekeril, the Oarsman of Ages, concerns have been raised about how his absence may impact things that have been taken for granted. As the full moon rises over Jastery's shard, a faun prepares to undertake a journey to discover the truth.
Cedar is concerned about one of the alleged aspects of Banekeril, the ferryman. What has become of the ferryman with the apparent loss of Banekeril? What will become of those souls who reach the River of Souls?
GUIDELINES: All information is given as guidelines, as otherwise this content would be much longer, and unwieldy; it is meant to convey information in as direct a manner as possible. It may be altered slightly for presentation, but factual information should not exceed what is provided herein.
REQUIRED PC: Cedar
1.1 – Attuned to Death
The roleplay opens as dusk settles over Jastrey. Short of that setup, it is largely up to Cedar to guide it. He has proposed asking malkonius, Weylyn, and Varian to join him in venturing to the nether. Both Varian and Cedar should have no difficulty reaching the near nether and taking anyone they wish with them.
The near nether of course resembles the Jastrey the players all know, but after wandering for some time, they will eventually reach the River of Souls. While a few souls may be lingering near the river, the ferryman is concerningly absent...
2.1 – For Whom the Bell Tolls
Assuming the players follow, they will eventually find a much larger gathering of souls on the shore of the river, as well as a rather large contingent of armed Forbidden, attempting to maintain order. Multiple ferryman can be seen in this scene, taking small groups of souls across the river if they have coins for passage.
2.2 – Crossing Guard
3.1 – Bridge Over the River Styx
3.2 – Living Quarters
If players ask about the bell, it is part of the old city, and was designed to sound at a tone that specifically draws souls to it, allowing them to find Amaranthine. If they ask about the ferryman, they will largely only get responses of they're doing their best. Players may attempt to deduce that the ferrymen they saw are not an aspect of Banekeril, and rather are Forbidden who are playing the part to continue allowing souls to cross the river.
While there is nothing of note that this roleplay intends to offer the players, it does set the scene for possible later content and forays into the deep nether via Amaranthine. The players may leave Amaranthine whenever they wish, and ferrymen can take them back to the near nether without coins.