Dark, humanoid shapes can be seen peering from around trees and darting from cover to cover from the corner of your eye. When you turn to face the being, you find nothing but wind and a feeling of dread.
This is a cinematic leading into "Shadeweaver Part 2 - Shadow Games". This is to be run Friday night of the event that "Shadeweaver Part 2" is also running.
Cauldron (Provided by Rob Delph)
The Shadows (no card)
So it begins
[WHAT DO I SEE]
A humanoid shadow approaches you with unmistakable violent intent.
You see through all Concealment (call "Seek").
You cannot enter areas of bright light alone.
You have no Body and no Spirit.
You are IMMUNE TO ALL EFFECTS AND DAMAGE. If a player shines an IN PLAY light at you, or hits you with "LIGHT", "CONJURE", or "CALL FIRE" when you are not "Fleshmelded", you are instantly SLAIN.
You may "Self, Fleshmeld" with a player, gaining "Vanish" as long as you stay within arm’s length of them, to enter areas of bright light.
You are immune to light while "Fleshmelded", but may take no other actions.
You may perform a "10-Count, Melee, SLAY" on players alone in the dark.
Concealment does not prevent the SLAY. "Phase" prevents the SLAY.
Conjure (light-giving object | Automatic): That shadows recoil slightly, revealing a space more solid than the rest of the darkness that resembles the silhouette of a female elf. [Monster is SLAIN]
Call Fire (Automatic): That shadows recoil slightly, revealing a space more solid than the rest of the darkness that resembles the silhouette of a female elf. [Monster is SLAIN]
Inspect Magic (Easy): Conjuration and Evocation.
Inspect Aura (Medium): Pit and Nether. Malice. Excitement.