Trades are professions used by characters to manage treasure in downtime. Trades are subject to community review and must adhere to global content standards. Please review these before submitting.

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Total trinkets

Submitted by Peleus on Tue, 10/16/2018 at 8:33pm

Total trinkets now open.

You want a trinket? Well here's the place. All trinkets made to order and are blank slates. In other words not enchanted.

Trinkets of 1, 2 and 3 avaible.

You have 2 options,
1. Provide the material and all you have to pay is the cost of the trinket.
2. I can get the material and craft but the cost will increase to include materials.

Now a trade can be made but must be equal to the cost. If interested contact Falcus Carpenter. 

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Submitted by KevinTheHamster on Mon, 7/9/2018 at 11:22am

Many jobs require the right materials. But where do you think those materials come from? As a Supplier, you spend countless hours tinkering and scavenging so you are able to provide the best quality resources for those whose jobs require them.

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Ship's Surgeon

Submitted by eternalfonduev… on Fri, 6/15/2018 at 6:14pm

Serving as the surgeon aboard a ship is difficult work. Not only do you have your daily ship's duties to carry out, but you have to tend to some nasty wounds with limited resources at your disposal. You've learned to make supplies yourself from whatever you could find, be it ingredients that you grew on the ship, or dried herbs from a barrel. And as a result of your skill in stitching up people, you've become quite adept at stitching up clothing as well.

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Dwarven Shield-smith

Submitted by William on Sat, 4/21/2018 at 2:00pm

The fabled shields of the dwarves are foretold to prop up the very foundations of Orn. These artisans are taught their craft by a dwarf but they are not required to be a dwarf. The secrets of the ironwood and adamant are taken to the graves of any non-dwarf lucky enough to gain their knowledge.

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Goven Root-worker

Submitted by Nagru on Thu, 4/19/2018 at 12:42pm

A style of wand, stave, and rod crafter from the Great Marshes of Tarkalsys, the root-worker infuses wooden implements with magics.  While usually healing magics, they can deliver a nasty bite if necessary.

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Submitted by Goose Igaly on Mon, 10/9/2017 at 12:15am
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Submitted by Tziar Nurzadeh on Fri, 7/21/2017 at 7:21pm

All societies that have a system of writing and a distance between nodes of power rely on letters as a form of communication, and there has to be someone to carry them. Whether it is from one street to another or from continent to continent messengers are given the task. Over the centuries and the evolution of civilization professional messengers have had to become keenly aware of the dangers that exist on the routes that they travel and of known or unknown adversaries that may attempt to wrongfully take the messages that they carry.

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Submitted by Marloff on Sun, 7/16/2017 at 8:56am

The tailor sets up shop to form wondrous cloths on the loom, that are used to create bags and outfits that hearty souls wear into perilous adventures. As skills are honed, new areas of craftsmanship open up and incredible trinkets of all kinds are brought to life on the tailor's workbench. Late in life, as necessity dictates, medicines begin to be procured from foraged herbs.

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