Trades are professions used by characters to manage treasure in downtime. Trades are subject to community review and must adhere to global content standards. Please review these before submitting.

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Dwarven Shield-smith

Submitted by William on Sat, 4/21/2018 at 2:00pm

The fabled shields of the dwarves are foretold to prop up the very foundations of Orn. These artisans are taught their craft by a dwarf but they are not required to be a dwarf. The secrets of the ironwood and adamant are taken to the graves of any non-dwarf lucky enough to gain their knowledge.

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Goven Root-worker

Submitted by Nagru on Thu, 4/19/2018 at 12:42pm

A style of wand, stave, and rod crafter from the Great Marshes of Tarkalsys, the root-worker infuses wooden implements with magics.  While usually healing magics, they can deliver a nasty bite if necessary.

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Submitted by Goose Igaly on Mon, 10/9/2017 at 12:15am
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Submitted by Tziar Nurzadeh on Fri, 7/21/2017 at 7:21pm

All societies that have a system of writing and a distance between nodes of power rely on letters as a form of communication, and there has to be someone to carry them. Whether it is from one street to another or from continent to continent messengers are given the task. Over the centuries and the evolution of civilization professional messengers have had to become keenly aware of the dangers that exist on the routes that they travel and of known or unknown adversaries that may attempt to wrongfully take the messages that they carry.

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Submitted by Marloff on Sun, 7/16/2017 at 8:56am

The tailor sets up shop to form wondrous cloths on the loom, that are used to create bags and outfits that hearty souls wear into perilous adventures. As skills are honed, new areas of craftsmanship open up and incredible trinkets of all kinds are brought to life on the tailor's workbench. Late in life, as necessity dictates, medicines begin to be procured from foraged herbs.

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Submitted by Alec101 on Sat, 7/15/2017 at 12:06am

There is always room for songs, poems, and stories.  All a Bard's job is to take the requests when your fellow adventurers pay for it.

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Submitted by Thad on Fri, 5/26/2017 at 11:18am

Every community deals with its share of death, often times more so with adventurers nearby. Handling the deceased is the job of the undertaker. They deal in every aspect of death: Collecting the corpse, preserving it, preparing it for the funeral, arranging the ceremony, crafting coffins and tombstones, cremating or interring the remains, and even handling the wills and estates of the deceased. Theirs is a macabre but necessary profession.

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Submitted by Thad on Wed, 5/17/2017 at 4:48pm

So called because they masquerade as spice merchants, spicers are actually dealers in illicit substances. They use smuggling, subterfuge, and the pungent smell of their legitimate goods to mask their activities, all the while selling illegal compounds to less scrupulous clientele on the sly. Especially successful spicers branch out, using their connections and facilities to traffic in all manner of contraband goods.

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