Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
1 Crit 2 Combat, Damage

You suffer one hit worth of Crit ("Critical") damage. Critical damage cannot be Resisted or Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain.

1 Drain 2 Combat, Damage

You suffer one hit worth of Drain damage. Drain damage simultaneously replenishes the user's hits.

1 Pierce 2 Combat, Damage

You suffer one hit worth of Pierce damage. Pierce damage cannot be blocked, though it may be Deflected.

2 Crit 5 Combat, Damage

You suffer two hits worth of Crit ("Critical") damage. Critical damage cannot be Resisted or Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain.

2 Drain 5 Combat, Damage

You suffer two hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits.

2 Hits 3 Combat, Damage

You suffer two hits worth of damage.

2 Pierce 5 Combat, Damage

You suffer two hits worth of Pierce damage. Pierce damage cannot be blocked, though it may be Deflected.

3 Crit 9 Combat, Damage

You suffer three hits worth of Crit ("Critical") damage. Critical damage cannot be Resisted or Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain.

3 Drain 9 Combat, Damage

You suffer three hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits.

3 Hits 6 Combat, Damage

You suffer three hits worth of damage.

3 Pierce 9 Combat, Damage

You suffer three hits worth of Pierce damage. Pierce damage cannot be blocked, though it may be Deflected.

4 Hits 10 Combat, Damage

You suffer four hits worth of damage.

Bleed 3 Combat, Damage

You suffer one hit worth of damage every time you expend Spirit. Any effect that restores Hits (e.g., Drain Damage, Heal, Share) ends the effect in addition to restoring hits normally.

Disarm 2 Combat, Damage

You must release your grip on the affected item for five seconds. Items that are fastened or otherwise secured remain as such.

Maim 6 Combat, Damage

You cannot use the affected limb until it is Renewed. For safety reasons, you must drag a Maimed leg rather than hopping on it. If both of your legs are Maimed, you cannot move.

Ruin 3 Combat, Damage

You cannot use the affected item until it is Repaired. Ruined weapons and shields count as your body when used to block.