Sanctums

A Den of Fools

A Den of Fools

A majestic, ancient tree reaches far above the shard, its top obscured  by the clouds. Wooden walkways, circling its way up the heavy trunk are cradled by rustic hand rails. Small cabins are nestled in its branches along the way up the boardwalk. Many of the homes enjoy a small garden of herbs growing nearby on its lofty perch. Rafts constructed of reeds float next to a pier jutting out into the large swamp surrounding the raised village.

"We're not bad people, we're not dirty, we're not mean, We love everybody, but we do as we please."

Esgir's Market Stall

Esgir's Market Stall

  • Between events, players may help run the stall (rent out Rooms to take advantage of Gold Workshops).
  • Store space may also be negotiated for a flat fee or a percentage of sale price.
  • Every mestrun or so, adventurers may procure runes to give a wide variety of benefits temporarily (leading up to events, players may pay to become temporary Residents in order to select from a wide variety of Party effects).
Warren of Avaren

Warren of Avaren

Avaren's Warren stands within the temple district, gleaming white stone shining, enhanced with Prime, whether in daylight or moonlight.  A beacon to all seeking refuge, healing or solace.  Within it's gleaming walls are the  Chapel, Surgery, Orphanage, Hospice, spare rooms for guests or acolytes, and the First's chambers.  Beneath the solid wooden floors is a subbasement, divided into several chambers, ready to house as many as possible should the need arise.

Pillar of Virtue

Pillar of Virtue

The Brotherhood Tower in Jastrey has a long and storied history to its name.  After losing its vault and foundation on the Second's Sixth of Arathost, and beset by fiends and ultimately sealed from entry on the Second's Seventh of Arathost, 5,732 NB, it was collapsed by Malkonius Stoneshield and Ikara on the First's Eighth of Suribatre, 5,733 NB in an attempt to stop the Theocracy incursion during Ressik's invasion of the shard.  Shattered in to rubble and dust, it was time to create a new home for the Docents, and a new Library for Jastrey.

Jhorvagr

The Blood Bears have chosen to emerge from their forest hideaway and begin constructing a grand mead hall on the shores of Lake Jastrey: Jhorvagr. The property also shows evidence of plans for a modest pier. Two black banners sporting the red bear claw of the guild flank the entrance, a tree can be seen protruding from the roof, and a deck with a firepit juts from the rear of the building. Inside, the bears are hard at work constructing workshops and accommodations for each brother and sister. Gone are the days of walking into the woods and shouting for a Blood Bear.

 

The Cemetery

The Cemetery

On the edge of town, surrounded by a wrought-iron fence supported by stone columns, lies the town cemetery, where Jastrey's undertaker sees to the interment of its dead. An arched gate topped with a pair of weeping serathine statues serves as the only entrance or exit. A plaque next to the gate warns succinctly, "No visitors after sundown. No trespassing in the catacombs. No disturbing the graves. Violators will be killed on sight."

Shrine of Loreyza

Shrine of Loreyza

The shrine of loreyza is dedicated to the immortal loreyza.
Loreyza is an ascendant druid and member of the Company of Seven who serves as a patron of nature in Antasia's stead.