Modifiers

Modifiers improve how abilities are used or delivered. An ability may only have one modifier other than Free or Party.

Burst (2)

A Burst ability includes the "Burst" prefix as part of the tagline and affects all characters close enough to hit or be hit by you in melee at the time it is called. The ability cannot be avoided or blocked, though countering and immunity apply normally. If the effect is beneficial, you may choose to affect yourself as well.

Free (3)

A Free ability costs you no Spirit to use.

Gaze (2)

A Gaze ability includes the "Gaze" prefix as part of the tagline and affects a single character you point at when the ability is called. If the target is ambiguous or their attention is engaged elsewhere, the ability has no effect, though simply averting one's gaze is not a valid defense. The ability cannot be avoided or blocked, though countering and immunity apply normally.

Party (1)

A Party ability affects you normally and can also be shared with other characters. You may give the ability to any number of characters during a break and the benefit applies whenever they are within sight of you. Characters may only benefit from one Party ability at a time, regardless of how many you or other characters have, though you may grant different abilities to different characters at the same time. You may revoke a Party ability at any time if you so choose.

Pierce (1)

A Pierce ability includes the "Pierce" prefix as part of the tagline and cannot be blocked, though it may be Deflected.

Reach (1)

A Reach ability includes the "Reach" prefix as part of the tagline and affects a single character within reach who you indicate when the ability is called. If the target is ambiguous or their attention is engaged elsewhere, the ability has no effect. The ability cannot be avoided or blocked, though countering and immunity apply normally.

Spray (1)

A Spray ability includes the "Spray" prefix as part of the tagline and is delivered by throwing a single handful of packets all at once. Every character hit by a packet is affected, though no character can be affected more than once regardless of the number of packets that hit them.