Werebeasts are those that are cursed to change form in both mind and body during the full moon into a creature that straddles the worlds of the wild and civilization. A curse upon the intelligent races of Orn, the werebeast fights against the rules of civilization with lethal results to those that oppose it. Most werebeasts take the form of predators or creatures symbolic of power in cultures of Orn such as wolves, bears, serpents, sharks, and boars. More peaceful and exotic versions are thought to exist away from the civilized races. It is though werebeasts can spread their curse throu
The dark arts are known to warp those who use them, and none exemplify this more than hags. Deep in the Wraithwood, they lure innocent victims to their doom, using their blood in potions and their bones in stew. Over time, such dark perversions grant hags power but twist them into hunched, distorted, wart-covered versions of their former selves.
In the Wraithwood, folk whisper fearfully of faceless, skeletally thin beings dressed in finery. If one of these creatures sees you, they will pursue you relentlessly until they kill you before the next full moon rises. It is said the only way to appease a gaunt is to offer up your own child, who is then doomed to become a gaunt themselves.
The bane of many caves, dungeons, and inhospitable forests, giant spiders are known for lying in wait for hapless adventurers to catch in their webs.
Little visually distinguishes these creatures from ordinary bulls, other than their horse like manes and curled horns, but treating them like normal bovines would surely be a toxic mistake.
The "skuthro" are a race of floating faces formed out of raw emotions. Each is named according to the characteristic expression of the emotion it embodies (e.g., scowler, screamer, smiler, sulker, etc.). They are numerous and often dangerous, considered by some to be a form of wildlife within the Astral.
An animated uprooted tree normally found in the wraithwood that traps and decieves its victim with its entangling vines and blocking paths that lead out the wraithwood