Stigmas

Stigmas are villainous species or conditions used to generate monsters. Stigmas are subject to community review and must adhere to the global content standards. Please review these before submitting.

Create a New Stigma

Mutant

Submitted by DJ on Fri, 9/13/2019 at 6:39pm

When any sentient race in Orn takes in too much of an alien magic, it completely changes their physiology.

 

This change makes them less susceptible to diseases, but the trauma makes them more susceptible to compulsion.

 

If used by a player, they must use their previous racial requirements, but add changes to their physical body, skin, growths, eyes, or something else that makes the mutation obvious when seen.

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Construct: Juggernaut

Submitted by DJ on Tue, 9/3/2019 at 10:49pm

A machine built to last and thrash, often created for the sole purpose of guarding something

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Construct: Generator

Submitted by DJ on Tue, 9/3/2019 at 10:37pm

A repair machine that is adept at keeping constructs in the fight.

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Construct: Drone

Submitted by DJ on Tue, 9/3/2019 at 10:20pm

A mobile machine unit built for the purpose of recon or light assauilt

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Construct: Turret

Submitted by DJ on Tue, 9/3/2019 at 10:08pm

A machine that is built to stay in one place and fire projectiles at enemies. Excellent for guarding a place that people aren't allowed to be.

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Beast: Rodent

Submitted by DJ on Sun, 9/1/2019 at 8:35pm

Rats, Squirrels, Rabbits, any rodents that scurry the ground and gnaw on food and foes. At higher levels starts to gain resistance to most damage until poisoned.

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Null

Submitted by DJ on Mon, 8/19/2019 at 11:18pm

Nothing can survive the void. The area trapped between the shards. A vast space of terminal magic born of The Shattering. But what would happen if an arcane anomaly such as an immortal artifact or more was introduced that activated the lost souls trapped there? Like backwash to that which devours all, the Null are the vacant husks that have been tainted by the void. Their physical form takes the appearance of who they were before they entered the void, but their flesh is tainted gray and unstable, prone to turning ethereal.

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Scorpion

Submitted by Nick on Thu, 8/8/2019 at 8:01am

Scorpions in Orn range from the common tiny version to twenty foot long monsters that lurk in dark places underground or in tombs. One must take particular care of the tail of one of these insects, for their sting is said to weaken even the strongest adventurer.  

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Aranox

Submitted by Thad on Mon, 8/5/2019 at 8:33am

The aranox are dangerous, intelligent arachnids that weave vast, invisible webs in the darkness between aetheric realms. They prey upon travelers, remaining out of phase and unseen as they lie in wait for the unwary to wander into their traps. They also like to hunt in the mortal realm, where they can instinctively sense creatures who are out of phase.

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Serathine

Submitted by Thad on Mon, 8/5/2019 at 7:32am

Named for one of the seven heavens, the serathine are the guardians of the honored dead and gatekeepers of paradise. They typically appear as immaculately beautiful, winged humanoids wearing shining or glowing apparel. Most are not typically dangerous unless a traveler attempts to violate the sacred place or soul they have been charged to protect.

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