The Tinker is always at the ready to repair a piece of gear or create a crazy new contraption. The innovative mind of the tinker is useful far beyond the workshop. With clever ideas applied to any situation it gets wrapped up in, unanticipated successes are found. Aside from the occasional explosion or malfunctioning portal, the Tinker makes a wonderful companion on any adventure. The craftsmanship of the Tinker is only out-shined by the curiosity for the unknown and yet-to-be-thought ideas.
The savage cares nothing about the consequences their deeds or the view any society has on them. Tormenting the living and desecrating the dead are pleasurable activities, not only the pass-time of doing it, but also the shear joy of seeing the horrified faces of those who happen onto their handy work. They have no respect for anyone, including family, who they would slaughter in an instant to make even the slightest of gains.
The Barbarian is truly comfortable with itself only when enraged. In all of their daily passions it is conflict they know best and hold dearest to their heart. Masters of martial artistry and slaughter, vicious masses of hired muscle, ever ready to taste battle once more. Knowing little of the rules of warfare, training for them, only delays the moment when their foe stands before them. Rising from all walks of life, these brutal warriors possess an unnatural endurance to any climate. Woe unto all who must face their rage.
This charming adventurer is world educated and culture-adept. He knows every story and every song. And I hear he is a fantastic dancer. He knows just the buttons to push in order to charm, infuriate, inspire, and even heal the weary soul. The bard will avoid a fight if he can, but, put into a corner or in support of his companions, he is a scrappy, unscrupulous spitfire with many a trick up his billowy sleeves.
Seers are known throughout the world for their ability to see the future. They do so using Esprice, also known as dream magic, a power that springs from the astral. When and what they see of the distant future is beyond their control, but with discipline they can see the near future at will. Such foresight allows them to dash across the battlefield unharmed, avoiding attacks before they even begin. The Sight that they possess also allows them to perceive everything in their present surroundings, be it invisible weaknesses, powerful forces, or the stealthy approach of enemies.
Tribal seers of the esoteric arts, the shaman uses their divine connection to channel the spirits of the ancestors or tribal totems. Bringing these spirits within their bodies, or forcing them into their allies, the shaman is capable of defending themselves and bolstering entire groups at once. Whether healing their allies, whipping their tribes into a frenzy, or rebuking any foolish enough to attempt to stand against them, the shaman excels in what they do.
Ever changing is the Maelstorm in its rhythm of elements. Like a the tide of a raging river it can be redirected or held back, but never stopped. Such is the life of those that channel such chaotic energies. Either by birth or learned, Sorcerers call upon the power of the elements themselves to smite their opponents with fire, blow them away with wind, or withstand them with stone. Sorcerers can be found among all the races of Orn and serve in variety of roles among societies such as scholars, soldiers, craftsmen enchanters, or explorers.