Classes are primary adventuring skill sets characters can have. Classes are subject to community review and must adhere to global and class content standards. Please review these before submitting.

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Tox Druid

Submitted by Goose Igaly on Thu, 10/26/2017 at 11:32am
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Submitted by Thad on Thu, 10/12/2017 at 10:41am

Druids are the devotees of nature. Some can be found as beasts wandering remote stretches of unblemished wilderness. Others can be found tending the sick in small villages along the frontier. Whatever their calling, all druids share a deep connection to the natural world in all of its cruelty and mercy.

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Prime Touched Pistoleer

Submitted by Tziar Nurzadeh on Tue, 8/8/2017 at 7:05pm

Prime Touched Pistoleers are useful healers by primary role, but also serve as competent ranged and melee professionals relying on their pistols at first, but then exchanging their pistols for a gleaming short sword or staff for when the fighting draws too near. At the start of their Careers Prime Touched Pistoleer gain many passive abilities and more importantly the means by which to keep their allies alive. Later in the career of a pistoleer, they gain immunities to damage effects not just for themselves, but to their allies as well.

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Brew Master

Submitted by spottedmink on Thu, 8/3/2017 at 4:03pm

Who said brew wasn't the answer? The Brew Master balances the curative properties of brew with the physical prowess that come with the job.

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Submitted by NCDarkness on Wed, 8/2/2017 at 8:46pm
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Submitted by DJ on Sun, 7/23/2017 at 3:07pm

Adjudicators are former paladins who found the laws of the land too binding to carry out their assault on evildoers. Their relentless mobile defenses and willingness to use ambush tactics to their advantage makes them a powerful foe to face in battle. Adjudicators are seen by active paladins as fanatics and zealots, who despite still acting as disciples of light are still considered outlaws.


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