Bandits have set up camp here. Well equipped with weapons, supplies, hidden paths, and ambush spots, it will be difficult to drive them off without locating and destroying their base of operations.
Spawn points are in-play scenarios that produce continuous monsters and can be cleared by players to earn treasure. Spawn points are subject to community review and must adhere to the global content standards. Please review these before submitting.
Either a group of monsters brought this chest or were attracted to the area because of it. However it happened, the monsters seem agitated protecting it or trying to open it. Who knows what riches lay within.
Something sinister has drawn wraiths here or stirred them into restlessness. Quieting the unruly spirits will either require kind words from a skilled medium or a full exorcism.
Something big must have died here to create such an out-of-control infestation of vermin. Someone who can talk to them may be able to convince them to leave. The only other solutions are fire or fumigation. Either way, disturbing the nest may be perilous.
Something foul in the water is giving rise to noxious and mutated monsters. Identifying it will take knowledge of the local ecology or a thorough search of the pool itself. In either case, removing it will be hazardous to your health.
The dead have been lain here without proper burial rites, leaving the souls of the departed to wander and fester. It will take someone who can influence the dead or sanctify the earth to lay them back in their graves.
An alchemy experiment has gone horribly wrong here, producing all manner of oozes, mutants, or giant creatures, some of which may be lurking in the fumes. The reaction will need to be counteracted by wading into the miasma, creating a neutralizing compound, or following the nigh-indecipherable notes of the mad alchemist who started this mess.