Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Pull 4 Combat, Movement

You must move directly toward the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you get within arm's reach, reach an impassable obstruction, or the user moves. Pull abilities can also be used to counter Push effects.

Push 10 3 Combat, Movement

You must move directly away from the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you've moved 10 steps or you reach an impassable obstruction, which Stuns you for a number of seconds equal to the remaining steps. Push abilities can also be used to counter Pull effects.

Push 20 5 Combat, Movement

You must move directly away from the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you've moved 20 steps or you reach an impassable obstruction, which Stuns you for a number of seconds equal to the remaining steps. Push abilities can also be used to counter Pull effects.

Push 30 7 Combat, Movement

You must move directly away from the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you've moved 30 steps or you reach an impassable obstruction, which Stuns you for a number of seconds equal to the remaining steps. Push abilities can also be used to counter Pull effects.

Push 40 9 Combat, Movement

You must move directly away from the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you've moved 40 steps or you reach an impassable obstruction, which Stuns you for a number of seconds equal to the remaining steps. Push abilities can also be used to counter Pull effects.