Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Durability 3 Passive, Sanctum

The sanctum may be put back into play after it has been damaged. Although the value of the sanctum is reduced, the value on its sheet does not change for the current event. However, if the sanctum is put back into play, it can be damaged multiple times.

Dust 1 1 Downtime, Crafting

You yield 0.04 gold worth of production each day while making dusts in downtime.

Dust 10 10 Downtime, Crafting

You yield 0.24 gold worth of production each day while making dusts in downtime.

Dust 11 11 Downtime, Crafting

You yield 0.28 gold worth of production each day while making dusts in downtime.

Dust 12 12 Downtime, Crafting

You yield 0.32 gold worth of production each day while making dusts in downtime.

Dust 2 2 Downtime, Crafting

You yield 0.05 gold worth of production each day while making dusts in downtime.

Dust 3 3 Downtime, Crafting

You yield 0.06 gold worth of production each day while making dusts in downtime.

Dust 4 4 Downtime, Crafting

You yield 0.08 gold worth of production each day while making dusts in downtime.

Dust 5 5 Downtime, Crafting

You yield 0.1 gold worth of production each day while making dusts in downtime.

Dust 6 6 Downtime, Crafting

You yield 0.12 gold worth of production each day while making dusts in downtime.

Dust 7 7 Downtime, Crafting

You yield 0.15 gold worth of production each day while making dusts in downtime.

Dust 8 8 Downtime, Crafting

You yield 0.18 gold worth of production each day while making dusts in downtime.

Dust 9 9 Downtime, Crafting

You yield 0.21 gold worth of production each day while making dusts in downtime.

Dust Workshop 1 1 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.01 gold worth of production each day while making dust in downtime.

Dust Workshop 2 2 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.02 gold worth of production each day while making dust in downtime.

Dust Workshop 3 3 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.03 gold worth of production each day while making dust in downtime.

Dust Workshop 4 4 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.04 gold worth of production each day while making dust in downtime.

Dust Workshop 5 5 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.05 gold worth of production each day while making dust in downtime.

Dust Workshop 6 6 Downtime, Workshop

Residents of the sanctum with the ability yield an additional 0.06 gold worth of production each day while making dust in downtime.

Earth Meld 6 Combat, Enhancement

You physically merge with bare soil, such as dirt, sand, or mud. You must be in contact with earth when the ability is used, and may choose to use it for either concealment or transport. If you Meld for concealment, the effect is identical to Sneak but ends if you move out of reach of earth. If you meld for transport, the effect is identical to Blink 10 but the end point must place you in contact with earth.