Abilities 23 of teh wizzard

Spell

You trigger a Spell ability by speaking an incantation. Incantations must be at least nine syllables in length, distinguishable from normal speech, and related to the nature of the effect. If you are hit while speaking the incantation, the ability is interrupted but not expended. If you are Muted, you cannot use the ability. Once the ability is triggered, you deliver the effect by throwing a packet at the intended target. If the effect is beneficial, you may also deliver the effect through touch or have it affect yourself.

Push 10

You must move directly away from the user. During this forced movement, you are immune to all attacks, may not perform any other action, and must flail your arms to represent the effect. The effect ends when you've moved 10 steps or you reach an impassable obstruction, which Stuns you. The obstruction must be substantial, such as a built structure or tree, and cannot be another player. This attack may not be blocked normally, and must be countered with another ability or immunity. Push abilities can also be used to counter Pull effects and vice versa.