Abilities 41 of Warrior
Avenging
You trigger an Avenging ability immediately after being attacked. The attack must strike you, but you may Block, Counter, or declare Immunity normally. You deliver the effect by swinging a Weapon at the attacker. If you do not have the Proficiency to use the Weapon, it is Ruined, or the arm wielding it is Maimed, you cannot use the ability.
Sense Trait
You discern the game attribute stated as part of the action’s tagline (Crit, Effect, Health, or Level). The affected character must provide the appropriate response. This does not count as an attack and cannot be countered.
Reach
A Reach ability includes the "Reach" prefix as part of the tagline and affects a single character within reach who you indicate when the ability is called. If the target is ambiguous or their attention is engaged elsewhere, the ability has no effect. The ability cannot be avoided or blocked, though countering and immunity apply normally.
Free
A Free ability costs you no Spirit to use.
If the ability is granted by a sanctum, characters may use it as their own as long as they are within arm’s reach of the sanctum. The sanctum’s owner may restrict who is able to do so (e.g., everyone, residents, customers, owner) on the sanctum’s sheet.