Abilities 36 of Acolyte of Flesh

Mastered Rejuvenate At Will

Magic

You trigger a Magic ability just like a Spell ability. However, you do not need to speak an incantation, so the ability cannot be interrupted and can be used normally while Muted.

Recover

You regain all of your hits after you finish resting. You must already be resting or begin resting immediately afterward to receive the effect, and it ends if your rest is interrupted.

Burst

A Burst ability includes the "Burst" prefix as part of the tagline and affects all characters close enough to hit or be hit by you in melee at the time it is called. The ability cannot be avoided or blocked, though countering and immunity apply normally. If the effect is beneficial, you may choose to affect yourself as well.

Free

A Free ability costs you no Spirit to use.

If the ability is granted by a sanctum, characters may use it as their own as long as they are within arm’s reach of the sanctum. The sanctum’s owner may restrict who is able to do so (e.g., everyone, residents, customers, owner) on the sanctum’s sheet.