Given the recent advancements to the treasure system, Nick and I thought the Appraisal skill could do with some refinement, as well. As such, there are now two ranks to Appraisal. The first rank allows you to see the treasure values for all simple treasure, including things like potions, charms, salves, ore, gems, etc. The second allows you to see the value of any treasure, including weapons, armor, and other permanent equipment.
Also in the works are revisions to treasure identification. As a rule, we don't like to force a separation of in-play versus out-of-play knowledge if it can be avoided, which is broken by the current system of identification. For this reason, we're strongly considering removing the Identification skill (and the first rank of Class Secrets) in favor of making treasure readily identifiable by anyone reading the tag. It's a bit less realistic, but more user-friendly, and it poses no concerns about meta-gaming.
We'll keep everyone apprised if and when this decision is final, but feel free to chime in if you have any thoughts.