Some of you may have noticed changes to treasure over the past week. I've been hard at work making revisions to the consumable side of things. I've still got a few changes to make, but here is a summary of what's been done.
Added
The following new consumables have been added.
- Eagle Tears - 4-Hour, Touch, "Grant Seek" and "Explore"
- Lion's Fire - 4-Hour, Touch, "Grant Rouse"
- Mirror Mist - 4-Hour, Touch, "Grant Dodge"
- Serpent Glaze - 4-Hour, Touch, "Grant Release"
- Whale Marrow - 4-Hour, Touch, "Grant Cure"
Updated
The following consumables were updated in some way.
- Anointing Oil is now created by alchemists and requires Toxin proficiency to use. I realize the proficiency doesn't quite match the name, so I may rename it in the future.
- Djinni Serum, Drake Serum, Naga Serum, Phoenix Serum, Reaper Serum, Wyrm Serum, and Wyvern Serum now add story actions for their duration in addition to granting immunity to a specific damage type.
- Dragon's Breath, Elder's Breath, and Ancient's Breath have been combined with Bombs, which now call Spray 10 Fire. Anyone who owned the various Breath items now owns Bombs instead. Anyone who had Ancient's Breath has had the difference in value refunded.
- Dryad Seed is now created by apothecaries and requires Medicine proficiency to use.
- Dust of Disappearance has been converted into Smoke Bomb.
- Gate Crystals are now created by alchemists and require no proficiency to use. Their value has gone up as a result.
- Ichors have been combined with Nectars. Anyone who owned Ichors now owns Nectars instead.
- Incense has been renamed Dryft.
- Lucky Charm has been renamed Doom Leech. It is now created by apothecaries.
- Spirit Feather has been renamed Spectral Ash. It is now created by alchemists and requires Toxin proficiency to use.
- Splints have been combined with Unguents. Anyone who owned Splints now owns Unguents instead.
- Troll Serums have been renamed Liniment to avoid confusion with the damage immunity serums.
Dropped
- The Arcana and Emblem proficiencies have been dropped. I realize this leaves low-level mages and theurges light on available proficiencies. I'm open to suggestions for new options to rectify that.
- The following consumables were dropped entirely for being unpopular, outdated, or redundant. Anyone who owned these items has had their value refunded in gold: Balm, Birdlime, Crazed Poppet, Cringing Poppet, Dawn Charm, Dusk Charm, Duskveil, Dust of Obscurity, Fairy Dust, Fake Blood, Festering Poppet, Flameward Charm, Flash Pellet, Frail Poppet, Frostward Charm, Grave Dust, Haunted Poppet, Lame Poppet, Potion of Speed, Potion of Strength, Remedy, Serpent Charm, Smelling Salt, Spellward Charm, Stinkpot, Stormward Charm, Tincture, Weapon Slick, Whispering Poppet, and Winter Barb.
Miscellaneous
When I do these, I always end up with updates off in left field that have little or nothing to do with the main effort. Here they are.
- Daydrinker Hide chest armor now applies its benefit at all times. It can also be used to make smaller pieces of armor, which only apply their benefit during the day.
- Pale Ivory can now be made into armor. Each type of armor grants its wearer a different benefit after killing an opponent. Only one benefit may be applied after each kill, no matter how many pieces of pale ivory armor are worn.
- Spellsteel Ore can now be crafted into chest armor, allowing the user to Retort any Spray action.
Down with Poppets!
OUTSTANDING