Druid Revisions

Submitted by Thad (He/Him) on Sat, 2/28/2015 at 12:36pm

Druids have needed a shot in the arm for awhile, so I've made the following revisions.

  • Wild Form no longer requires an incant. The Wild Form Instant proficiency has been dropped.
  • Wild Form Focus has been added. This allows multiclass mage/druids to treat wild form attacks as spell foci.
  • Feral Regeneration has been dropped. In its place, I've added a line of Goodberry actions that use the Grant Heal effect. Because of the way Grant works, druids can give these out to allies or use them on themselves without an incant.
  • Druids can now use merits to expand the actions available to them in wild form. Each merit allows the druid to learn a different set of related actions for free as they gain levels.
    • Agile Form allows you to learn Dash (Charge), Reflex (Tumble), Elude (Tumble), and Evade (Dodge).
    • Dire Form allows you to learn Dire Impact (Breach), Dire Surge (Release), and Dire Might (Strength).
    • Prowler Form allows you to learn Play Dead (Feign), Slink (Hide), Skulk (Sneak), and Prowl (Vanish).
    • Venomous Form allows you to learn Tiring Venom (Fatigue), Mortifying Venom (Decay), Aphasic Venom (Mute), and Enfeebling Venom (Weakness).
    • Verdant Form allows you to learn Creeping Vines (Slow), Prehensile Vines (Pull), Entangling Vines (Snare), and Enveloping Vines (Stop). These replaced the old Undergrowth, Entangle, and Cocoon actions.

Oh my Thad -flails-

Late to the discussion, perhaps, but as a player planning to roll Druid, I love the versatility these forms bring to the table.  I always loved my Druid healer in WoW, so these forms being present let me look forward to actually being the Druid I played in game.

Is reflex and elude both suppose to be tumble?