In preparation for the cabin defense system, here are some rules changes about cabins and alignment.
- A cabin may be either in or out of play. This is declared at check-in and must be agreed upon by all of the cabin's occupants.
- Neutral characters must sleep in an in-play cabin.
- Good character may choose to sleep in an in-play or out-of-play cabin. If they share an in-play cabin with neutral characters, they may not set up cabin defenses. This is to prevent neutral characters from hiding behind defenses provided by good characters.
- Obviously, out-of-play personal items remain out of play even in an in-play cabin. Those sleeping in an in-play cabin are encouraged to set these aside so they aren't confused for in-play items.
I hope to have all the rules and cabin defenses written up and ready for playtesting at the next event, so stay tuned.
There is also one minor update to the rule about changing from a neutral character to a good character. If you wish to become a good character, you must declare it to plot, who will then start counting out three games. This should be much easier to track logistically, especially since most neutral characters seem intent on remaining neutral anyway.