This post suits an important purpose so I'd like to see a lot of replies to it. We would like to have a list of items that you players are interested in purchasing. So that we can have a list complete with prices for the next time that a trader makes their way into town.
It is important to note that any action can be made into a single use item. Oil of repair, potion of heal 10 melee radius, ring of regeneration. The item system might not be up and running yet but there is no shortage of actions that can be made into items none the less. So let us know what you want or need and we will make what we can available.
Thanks,
-Nick-
Touch, "Revive", Daily Item - 600 gold
Touch, "Revive", Daily Class Item - 480 gold
Touch, "Revive", Adventure Class Item - 2,400 gold
Because Resurgence uses the Spirit Action meta component, and no action can have more than one meta component, it cannot be put into an item. The only way to use an action of this type is to gain it through your class. This is an intentional design decision to emphasize the significance of class abilities over items.
Also note that there currently isn't an "Adventure Item" component in the system that makes adventure-frequency abilities available to characters of any class. If it ever becomes available, it will have a rating higher than 10, putting it into the realm of Reflects, Pierces, and other high-level ideas that aren't yet an official part of the system.
"You are technically correct. The best kind of correct!"
- Bureaucrat 1.0, Futurama
Here's a sampler I threw together. I'll add any requested quotes to this list.
Base Equipment
Normal Quality - 5 production plus materials (cannot be enchanted)
High Quality - 20 high quality production plus materials (can receive up to one enchantment)
Superior Quality - 75 superior quality production plus materials (can receive up to three enchantments)
Master Quality - 250 master quality production plus materials (can receive up to five enchantments)
Note: You must have at least two ranks in a trade skill for your production to count as high quality, at least five for it to count as superior, and at least 10 for it to count as master. The quality of an item only determines its ability to receive enchantments; it may also gain special qualities from the material from which it is constructed.
Permanent Enchantments
Permanent Hone One - 240 gold
Permanent Hone Two - 480 gold
Permanent Hone Three - 720 gold
Permanent Hone Four - 960 gold
Permanent Hone Five - 1200 gold
Permanent Hone Six - 1440 gold
Note: Hone effects can only be placed on weapons and count toward that weapon's enchantment limit.
Permanent Guard 5 - 240 gold
Permanent Guard 10- 360 gold
Permanent Guard 20 - 720 gold
Permanent Guard 30 - 1080 gold
Permanent Guard 40 - 1440 gold
Note: Guard effects can be placed on a piece of jewelry, clothing, or armor and count toward that item's enchantment limit. They can also be placed on a person in the form of a non-transferrable tattoo. A character may have no more than one permanent tattoo per five levels, rounded down.
Permanent Strengthen One - 360 gold
Permanent Strengthen Two - 720 gold
Permanent Strengthen Three - 1080 gold
Permanent Strengthen Four - 1440 gold
Note: Strengthen effects can be placed on a piece of jewelry, clothing, or armor and count toward that item's enchantment limit. They can also be placed on a person in the form of a non-transferrable tattoo. A character may have no more than one permanent tattoo per five levels, rounded down.
Daily/Adventure Abilities - Varies
Touch, "Revive", Daily Item - 600 gold
Touch, "Revive", Daily Class Item - 480 gold
Touch, "Revive", Adventure Class Item - 2,400 gold
Note: Daily actions can be placed on any item and count toward that item's enchantment limit. Multiple uses of the same ability count as separate enchantments for this purpose. Daily actions can also be placed on a person in the form of a non-transferrable tattoo. A character may have no more than one permanent tattoo per five levels, rounded down.
Healing Potions
Potion of Revivify (Touch, Revive, Single-Use Item) - 30 gold
Salve of Revivify (Touch, Revive, Single-Use Class Item) - 18 gold
Major Healing Potion (Touch, Heal 50, Single-Use Item) - 15 gold
Major Healing Salve (Touch, Heal 50, Single-Use Class Item) - 9 gold
Greater Healing Potion (Touch, Heal 40, Single-Use Item) - 12 gold
Greater Healing Salve (Touch, Heal 40, Single-Use Class Item) - 7.2 gold
Potion of Regeneration (Touch, Regenerate, Single-Use Class Item) - 9 gold
Salve of Regeneration (Touch, Regenerate, Single-Use Class Item) - 5.4 gold
Healing Potion (Touch, Heal 30, Single-Use Item) - 9 gold
Healing Salve (Touch, Heal 30, Single-Use Class Item) - 5.4 gold
Lesser Healing Potion (Touch, Heal 20, Single-Use Item) - 6 gold
Lesser Healing Salve (Touch, Heal 20, Single-Use Class Item) - 3.6 gold
Minor Healing Potion (Touch, Heal 10, Single-Use Item) - 3 gold
Minor Healing Salve (Touch, Heal 10, Single-Use Class Item) - 1.8 gold
Smelling Salt (Touch, Heal 5, Single-Use Item) - 1.5 gold
Poisons
Death Gas (Packet, Slay, Single-Use Class Item) - 18 gold
Deadly Acid (Packet, 50 Tox, Single-Use Class Item) - 9 gold
Deadly Venom (Packet, Weapon Damage + 50, Single-Use Class Item) - 9 gold
Dire Acid (Packet, 40 Tox, Single-Use Class Item) - 7.2 gold
Dire Venom (Packet, Weapon Damage + 40, Single-Use Class Item) - 7.2 gold
Paralyzing Gas (Packet, Freeze, One Encounter, Single-Use Class Item) - 9.6 gold
Sleep Gas (Packet, Sleep, One Encounter, Single-Use Class Item) - 8.4 gold
Wounding Acid (Packet, 30 Tox, Single-Use Class Item) - 5.4 gold
Wounding Venom (Packet, Weapon Damage + 30, Single-Use Class Item) - 5.4 gold
Corrosive Acid (Packet, Ruin, Single-Use Class Item) - 3.6 gold
Damaging Acid (Packet, 20 Tox, Single-Use Class Item) - 3.6 gold
Damaging Venom (Packet, Weapon Damage + 20, Single-Use Class Item) - 3.6 gold
Noxious Venom (Touch, Empower Tox, Single-Use Class Item) - 4.8 gold
Numbing Gas (Packet, Slow, One Encounter, Single-Use Class Item) - 3.6 gold
Stinging Acid (Packet, 10 Tox, Single-Use Class Item) - 1.8 gold
Stinging Venom (Packet, Weapon Damage + 10, Single-Use Class Item) - 1.8 gold
"You are technically correct. The best kind of correct!"
- Bureaucrat 1.0, Futurama