We've added a new Daze side effect to the Push effect when a character meets an obstruction:
Push
The action forces the affected character to move the indicated number of steps directly away from the user (e.g., Push 10 forces the character to move 10 steps away). During this forced movement, the character is immune to all attacks, may not perform any other action, and must flail his or her arms to represent the effect.
The effect ends when the movement is complete or the character reaches an impassable obstruction. If this occurs, the character becomes Dazed for a number of seconds equal to the remaining steps (e.g., a character affected by Push 30 who hits a wall after 20 steps is Dazed for 10 seconds). The action may also be used to counter a Pull effect.
PRIMED FOR PUSHING!
I think this is a good change that reduces metagaming and creates more incentive to pick-up the higher push levels. T-rex's are now (appropriately) more horrifying in the Tavern