Minor Rule Change on Push

Submitted by Thad (He/Him) on Sat, 4/23/2016 at 9:15am

We've added a new Daze side effect to the Push effect when a character meets an obstruction:

Push

The action forces the affected character to move the indicated number of steps directly away from the user (e.g., Push 10 forces the character to move 10 steps away). During this forced movement, the character is immune to all attacks, may not perform any other action, and must flail his or her arms to represent the effect.

The effect ends when the movement is complete or the character reaches an impassable obstruction. If this occurs, the character becomes Dazed for a number of seconds equal to the remaining steps (e.g., a character affected by Push 30 who hits a wall after 20 steps is Dazed for 10 seconds). The action may also be used to counter a Pull effect.

PRIMED FOR PUSHING!

I think this is a good change that reduces metagaming and creates more incentive to pick-up the higher push levels. T-rex's are now (appropriately) more horrifying in the Tavern

YEA!!!! Monsters attacking me in the tavern be warned. I will use it to my advantage. 

This minor change makes a heck of a lot of sense.  

thats awesome

BwaaHaahaaaaahaa!!

this is gonna be bad for monsters

Keep in mind that "Daze" breaks if you are attacked - so it's not like you can just decimate somebody while they're standing there stunned. I think it's a good improvement :)

so to clarify once the target has become dazed due to the action the immunities and effects attacted to the "Push" action is dropped?

A good question - i assume that as soon as they can no longer move the "Push" action ends and the "Daze" action takes effect - i also assume it can then be countered/immune to/etc as normal at that point.