Official Ruling on Regenerate

Submitted by Thad (He/Him) on Mon, 8/24/2009 at 9:08pm

Last event, I made a field ruling that the Regenerate effect fixes all limbs at once. After talking it over with Nick, we've decided to rescind that ruling.

The problem is one of parity. Here's one way of explaining it:

  • A Ruin effect ruins a single item. A Repair effect restores a single item.
  • A Strike effect at intensity 6 does 30 damage. A Heal effect at intensity 6 heals 30 damage.
  • A Maim effect incapacitates a single limb. A Regenerate effect restores... all limbs?

A core design principle of the system is that damage should be as easy to fix as it was to inflict, so it wouldn't be fair to allow Regenerates to fix multiple Maimed limbs at once without some added intensity. It would be analogous to letting a single Repair fix several items at once.

I've gone ahead and added the higher-intensity versions of Regenerate so healers can start picking them up. As a special, one-time bonus, anyone who received Potions or Salves of Regeneration last event will be able to trade them in at check-in next event for their new, greater versions.