Packet-to-Boon Conversion Rate

Submitted by Thad (He/Him) on Sat, 2/14/2009 at 7:48pm

Okay, so if you were to list the geekiest things I've done in my life in descending order, this one definitely ranks close to the top. I decided to calculate approximately how many packets you have to construct to earn boon. To figure this out, and because we have an informal fighter practice this weekend, my wife and I constructed some packets. Here's how the logic worked out.

First, some assumptions:
- One boon is worth $5 in materials
- One boon is worth one hour of time working for the game
- Packets are a combination of materials and construction time

We purchased $10.51 worth of cloth. After 1.33 man-hours of work, we had 289 5"-by-5" squares of cloth. From this, we can conclude:
- Each packet required $0.036366782 worth of cloth (0.0072733564 boon)
- Processing the cloth required 16.567474 seconds per packet (0.0046020761111 boon)

We also purchased $3.17 worth of birdseed. After 1.627 additional man-hours of work, we managed to produce 95 packets and ran out of birdseed. From this, we can conclude:
- Each packet required $0.03336842105 worth of birdseed (0.00667368421 boon)
- Seeding the packets required 61.6547368421 seconds per packet (0.017126315789472 boon)

We also purchased a $0.49 pack of rubber bands containing 138 rubber bands. From this, we can conclude:
- Each packet required $0.0036841205 worth of rubber bands (0.0007368241 boon)

Adding up all of these tiny boon values, I calculated that each packet is worth 0.036475414500572 boon. In other words, it takes 27.41 packets to equal one boon. To keep things simple, the true conversion will be a straight 25 packets per boon.

I walked through this whole process for one reason. I know from other games that the conversion rate is much higher (e.g., six packets for one point worth of rewards). However, we didn't do this efficiently. None of the materials were even on sale, and we weren't using efficient production methods. I know there are those of you out there who can make this work to your advantage; you just won't be getting the unusually sweet deal you might in other games.

Feel free to pick at my logic if you can find fault with it. I'm always open to the possibility that my math is flawed.