There's always been a cludginess to ranged attacks that's bothered me. I've rectified that by posting revisions to the Ranged 1 proficiency and Marksmanship (formerly Steady Aim) merit.
The changes boil down to this: Projectile weapons will now use ordinary packets, just like spells. They also won't have to call "Pierce" after every tagline. If it's a packet, it can't be blocked. The only exception will be that you can block packets if they call blunt or sharp damage. If you don't have the Marksmanship merit, that's all you can ever call with a projectile weapon. If you do, your projectile attacks always call pierce and you can use them to deliver other effects.
This way, non-scout projectiles are blockable, scout projectiles aren't, and there's no need for additional complexity. It should be functionally identical for most characters. Enhanced projectile weapons will only be useful if you have Marksmanship, but only those characters own them now, anyway. And everyone else with Ranged proficiency would only be calling basic blunt or sharp damage with projectiles one way or the other.
Be that as it may, if this change somehow adversely impacts your character, feel free to plead your case and I'll consider letting you drop the proficiency.
I am brand new and have been looking for info on bow and arrow use so I will ask here. Is projecting a foam arrow with a bow an acceptable substitute to throwing a packet? Provided of course that the foam arrow is considered to be safe. Thank you.