The Carry effect and all related actions (Corpse Walk, Haul, and Levitate) have been removed. The ability to carry at full speed has instead been subsumed into the newly renamed Strength effect. A character affected by Strength 1 or higher can now carry a body at full speed as a common action, whereas a character with Strength 3 can also throw a body 10 paces as a common action. These can be done at will as long as the character has enhanced strength, but cannot be used offensively.
In addition, a character with Strength can now force open Seal effects as a common action, with the intensity of the Open proportionate to the intensity of the strength. For example, a character with Strength 2 can force open Seal 2 or lower effects.
Strength may have other applications in the context of adventures, depending on the sort of challenges involved. For example, you may be able to use a Strength effect to move a boulder from your path or lift a tree off of an NPC. If and when Strength can be used for anything other the uses already mentioned is at the discretion of the plot person running the adventure.
Corpse Walk is such a fun ablilty u should leave it in also is leve is also fun to cast