Submitted by Brooks S. (They/Them) on Mon, 10/31/2011 at 8:25pm

 whos all here and in the story discussion group

The folks on this discussion group are Ashley, Bub, Marcel, Tom Kuntz, and myself, as well as Jennifer and Nick if they are so inclined (though they probably won't be because they have a bad case of TLDR).

 alright then what should we start on first here cause one of the most important things to me is immersion i agree that we should be able to luagh and all that and have fun and immersion cant happen with out every thing else mentioned in the story form descritpion

This group's going to be a bit tricky. I'll start off by saying what I don't want to do: I don't want to step on plot's toes. This group isn't about creating story or running plot lines.

What we need to do here is see where the rules intersect with roleplaying. Whenever and wherever possible, the rules should foster a healthy roleplaying environment. We don't want to create immersion through force, so we encourage it instead by making it fun, effective, and even optimal.

Guilds and grouping, for example, is one thing I'd like to have next season. Getting people to wear colors and symbols that identify them as members of a group fosters camaraderie and rivalry, either of which creates roleplaying. All we have to do is think up a few nice perks for being in such a group (private forum, maybe a "guild bank", etc.).

That's the sort of thing we're going for. Any ideas?

     I have an idea on the random monsters item pertaining to story.  I would like to have a flora and fauna of the surrounding area.  Are there gnoll tribes near...  any bandits?  
    I always disliked rolling randomly for monster encounters and fighting a polar bear in the desert.  Just because they are called randoms doesn't mean they really have to be random...  It would be nice to have the monsters piece into the surrounding area.
    It would also be cool if the players can make alliances with some of these tribes and peoples...   reacuring bad guys are fun......  but it might be cool to have reaccuring good guys too...   or at least not unfriendly  ;)

I would like to see a form or template for creating modules. An aid to creating the parts of the game.
I would also lik to see a way for players to give plot ideas about cool plot lines.
Finally I would like to see more story actions.

Unfortunately, many of the things you guys are describing fall under the purview of plot. How mods are created and what monsters are used aren't for the me to decide... unless I'm on plot... which I don't want to be. :P