You may now alter the material of a piece of equipment after it has been created. Transmuting an item obeys the following rules:
- An item may only ever have one material. If you transmute it into something else, it loses any material bonuses it had previously.
- Items may only be transmuted into materials that they could have been created from to begin with. A sword may not be transmuted into elder platinum or a shield into ironweave, for example.
- Only a skilled alchemist can transmute metal or mineral, and only a skilled apothecary can transmute hide, bone, or cloth. The profession rating and production value required to perform each transmutation goes up with the rarity of the material.
- Transmutation consumes the same amount of material as creation. For example, transmuting a medium weapon into adamant consumes four adamant ore, the same amount it takes to make it from scratch.
Hooray!