Not that I wouldn't have already expected it to be the case, but treasure check-in is proving to be a large task for us hard-working logistics folks, and it stands to grow considerably as we get more players and those players get more treasure. In light of this, I've been considering an enhancement to the treasure system that would allow players to "bank" or "stash" treasure they own. Treasure that was stashed in this way would remain in your online inventory rather than being printed out for the game.
This simplifies things, because, presumably, most players would stash the treasure they didn't plan on using or trading. The treasure would never need to be checked out or checked back in, saving logistics a lot of time and saving players the hassle and uncertainty of keeping up with lots of tags they didn't need at an event. Of course, stashed treasure wouldn't be available in play even if you really needed it, but it also wouldn't be available to be stolen.
Therein lies the reason this is a discussion rather than a straight feature announcement. Nick and I have talked about this at length, and it poses certain problems. First and foremost, are we okay with the idea that a player may own treasure that can never be stolen from them? Even before karma, my stance on PvP was pretty well-known, so it shouldn't be a surprise that I, personally, have no problem with this. We try for friendlier, more cooperative play than at other LARPs, and the ability to keep treasure out of play is just another way to reinforce that. Not to mention the fact that, in any other game, someone can just conveniently leave their tags at home and accomplish the same thing without breaking any rules.
Another potential form of abuse is keeping stolen treasure out of play. Player A takes Player B's signature magic sword, and thereafter refuses to bring it into play, perhaps even demanding a ransom. Player B has no recourse. Again, I don't perceive this as much of a problem for two reasons. Firstly, in a paper-based treasure system, Player A could do the exact same thing by leaving the tag at home. Secondly, if plot were to deem it necessary, it would still be possible to force a piece of treasure back into play. Just like going out of play to escape a situation, we could deem that certain important articles of treasure could not be left out of play.
Ultimately, I don't feel the stashing feature would be any more problematic or open to abuse than the paper-based treasure systems in other games. Being on logistics, however, I'm biased, so I'd love to hear how you guys feel on the subject before I program the feature.
No problems here either.